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QML UI: hide some profile scaling debug messages
Simply make things less verbose Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 3 additions and 3 deletions
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@ -29,7 +29,7 @@ void QMLProfile::paint(QPainter *painter)
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// let's look at the intended size of the content and scale our scene accordingly
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QRect painterRect = painter->viewport();
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QRect profileRect = m_profileWidget->viewport()->rect();
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qDebug() << "profile viewport and painter viewport" << profileRect << painterRect;
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// qDebug() << "profile viewport and painter viewport" << profileRect << painterRect;
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qreal sceneSize = 104; // that should give us 2% margin all around (100x100 scene)
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qreal dprComp = devicePixelRatio() * painterRect.width() / profileRect.width();
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qreal sx = painterRect.width() / sceneSize / dprComp;
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@ -55,8 +55,8 @@ void QMLProfile::paint(QPainter *painter)
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QMLManager::instance()->appendTextToLog(QString("painter matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(painterTransform.m11()).arg(painterTransform.m12()).arg(painterTransform.m13())
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.arg(painterTransform.m21()).arg(painterTransform.m22()).arg(painterTransform.m23())
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.arg(painterTransform.m31()).arg(painterTransform.m32()).arg(painterTransform.m33()));
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qDebug() << "profile scaled by" << profileTransform.m11() << profileTransform.m22() << "and translated by" << profileTransform.m31() << profileTransform.m32();
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qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform();
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// qDebug() << "profile scaled by" << profileTransform.m11() << profileTransform.m22() << "and translated by" << profileTransform.m31() << profileTransform.m32();
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// qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform();
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// apply the transformation
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painter->setTransform(painterTransform);
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