mirror of
https://github.com/subsurface/subsurface.git
synced 2024-11-30 22:20:21 +00:00
Update the README and create an INSTALL file.
Let the README contain generic information and move the build instructions to the INSTALL file. Signed-off-by: Thiago Macieira <thiago@macieira.org>
This commit is contained in:
parent
6c90fa7c64
commit
3cbd961ce3
2 changed files with 155 additions and 172 deletions
155
INSTALL
Normal file
155
INSTALL
Normal file
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@ -0,0 +1,155 @@
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Building the Qt version under Linux
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-----------------------------------
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On Debian you need libqt4-dev, libmarble-dev, libzip-dev.
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Unfortunately the marble version in Debian stable (and possibly
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Ubuntu) appears broken and missing essential header files used in the
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current git version of Subsurface. We hack around this right now by
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including this header file but this needs to be revisited before an
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actual release.
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On Fedora you need qt-devel, marble-devel, libzip-devel,
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libxml2-devel, libxslt-devel, libsqlite3x-devel. If you are going to
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compile libdivecomputer, you need to libusb-devel too.
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On Debian the package names are different; try libxml2-dev,
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libsqlite3-dev, libxslt1-dev, libzip-dev (and libusb-1.0-0-dev if
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you're going to compile libdivecomputer).
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To compile libdivecomputer:
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$ git clone git://git.libdivecomputer.org/libdivecomputer
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$ cd libdivecomputer
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$ git checkout release-0.4
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$ autoreconf --install
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$ ./configure
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$ make
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$ sudo make install
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To compile Subsurface:
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$ git clone git://subsurface.hohndel.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ sudo make install [optionally, add: prefix=/usr/local]
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Building the Qt version under MacOSX
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------------------------------------
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1) Install Homebrew
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$ ruby -e "$(curl -fsSL https://raw.github.com/mxcl/homebrew/go)"
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2) Install needed dependencies
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$ brew install asciidoc libzip qt sqlite cmake libusb pkg-config
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3) Make the brew version of sqlite the default
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$ brew link --force sqlite
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4) Install Marble
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$ mkdir -p ~/src/marble/build
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$ git clone -b KDE/4.11 git://anongit.kde.org/marble ~/src/marble/sources
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$ cd ~/src/marble/build
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$ cmake -DCMAKE_BUILD_TYPE=Debug -DQTONLY=TRUE -DCMAKE_INSTALL_PREFIX=/usr/local ~/src/marble/sources
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$ make
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$ sudo make install
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$ cd src/lib
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$ mkdir -p /usr/local/include/marble
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$ cp $(find . -name '*.h') /usr/local/include/marble/
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$ cp *dylib /usr/local/lib/
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5) Install Libdivecomputer
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$ brew install automake libtool
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$ cd ~/src
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$ git clone git://libdivecomputer.git.sourceforge.net/gitroot/libdivecomputer/libdivecomputer
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$ cd libdivecomputer
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$ git checkout release-0.4
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$ autoreconf --install
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$ ./configure
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$ make
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$ sudo make install
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6) Compile Subsurface
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$ cd ~/src
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$ git clone git://subsurface.hohndel.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ sudo make install
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After the above is done, Subsurface will be installed to
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/Applications.
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Another option is to create a .dmg for distribution:
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$ qmake
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$ make
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$ make mac-create-dmg
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Fedora 17). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/Windows directory.
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The best way to get libdivecomputer to build appears to be
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$ git clone git://libdivecomputer.git.sourceforge.net/gitroot/libdivecomputer/libdivecomputer
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$ cd libdivecomputer
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$ git checkout release-0.4
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$ mingw32-configure
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$ mingw32-make
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$ sudo mingw32-make install
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To compile Subsurface, use:
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$ git clone git://subsurface.hohndel.org/subsurface.git
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$ cd subsurface
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$ i686-w64-mingw32-qmake-qt4
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$ make
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$ make install
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$ make create-windows-installer
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Building Subsurface on Windows
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------------------------------
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This is still work in progress.
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To build subsurface, use:
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$ git clone git://subsurface.hohndel.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ make install
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$ make create-windows-installer
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Build options
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-------------
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The following options are recognised when passed to qmake:
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-config debug Create a debug build
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-config release Create a release build
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The default depends on how Qt was built.
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V=1 Disable the "silent" build mode
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LIBDCDEVEL=1 Search for libdivecomputer in ../libdivecomputer
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INCLUDEPATH+=xxx Add xxx to the include paths to the compiler
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(pass the actual path, without -I)
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LIBS+=xxx Add xxx to the linker flags. -l and -L options are
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recognised.
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The INCLUDEPATH and LIBS options are useful to tell the buildsystem
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about non-standard installation paths for the dependencies (such as
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Marble). They can be repeated as often as needed, or multiple
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arguments can be passed on the same switch, separated by a space. For
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example:
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qmake LIBS+="-L$HOME/marble/lib -L$HOME/libdivecomputer/lib" \
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INCLUDEPATH+="$HOME/marble/include $HOME/libdivecomputer/include"
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172
README
172
README
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@ -11,89 +11,6 @@ will get you the latest version of the fully functional Subsurface.
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git checkout Gtk
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git checkout Gtk
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If you are indeed planning to work on the Qt version, here are some
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pointers to get you started:
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Building the Qt version under Linux
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-----------------------------------
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On Debian you need libqt4-dev, libmarble-dev, libzip-dev.
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Unfortunately the marble version in Debian stable (and possibly
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Ubuntu) appears broken and missing essential header files used in the
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current git version of Subsurface. We hack around this right now by
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including this header file but this needs to be revisited before an
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actual release.
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On Fedora you need qt-devel, marble-devel, libzip-devel.
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Building the Qt version under MacOSX
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------------------------------------
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You might have built MacPorts packages with +quartz dependencies to
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build the previous Subsurface/Gtk version. Switch to the +x11
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dependencies and prepare your system for Subsurface/Qt by doing:
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sudo port uninstall gtk-osx-application subsurface libdivecomputer
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sudo port install cairo +x11 pango +x11 py27-pygtk +x11 gtk2 +x11
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sudo port install qt4-mac marble libzip libtool libusb
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Then build libdivecomputer and Subsurface as described below.
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With the current version (and dependencies of marble), to run subsurface you have to once
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sudo port install dbus
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sudo launchctl load -w /Library/LaunchDaemons/org.freedesktop.dbus-system.plist
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launchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist
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sudo chown -R ${USER} ~/Library/Preferences/KDE
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Buildling the Qt version under MacOSX, using dependencies from Homebrew
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-----------------------------------------------------------------------
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1) Install Homebrew
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$ ruby -e "$(curl -fsSL https://raw.github.com/mxcl/homebrew/go)"
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2) Install needed dependencies
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$ brew install asciidoc libzip qt sqlite cmake libusb pkg-config
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3) Make the brew version of sqlite the default
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$ brew link --force sqlite
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4) Install Marble
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$ mkdir -p ~/src/marble/build
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$ git clone -b KDE/4.11 git://anongit.kde.org/marble ~/src/marble/sources
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$ cd ~/src/marble/build
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$ cmake -DCMAKE_BUILD_TYPE=Debug -DQTONLY=TRUE -DCMAKE_INSTALL_PREFIX=/usr/local ~/src/marble/sources
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$ make
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$ sudo make install
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$ cd src/lib
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$ mkdir -p /usr/local/include/marble
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$ cp $(find . -name '*.h') /usr/local/include/marble/
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$ cp *dylib /usr/local/lib/
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5) Install Libdivecomputer
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$ brew install automake libtool
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$ cd ~/src
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$ git clone git://libdivecomputer.git.sourceforge.net/gitroot/libdivecomputer/libdivecomputer
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$ cd libdivecomputer
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$ git checkout release-0.4
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$ autoreconf --install
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$ ./configure
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$ make
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$ sudo make install
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6) Compile Subsurface
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$ cd ~/src
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$ git clone git://subsurface.hohndel.org/subsurface.git
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$ cd subsurface
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$ make
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Subsurface - an Open Source Divelog
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Subsurface - an Open Source Divelog
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===================================
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===================================
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@ -154,95 +71,6 @@ can get a tar ball from
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http://subsurface.hohndel.org/downloads/Subsurface-3.1.tgz
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http://subsurface.hohndel.org/downloads/Subsurface-3.1.tgz
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Building subsurface under Linux
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-------------------------------
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You need libxml2-devel, libxslt-devel, gtk2-devel, glib2-devel,
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gconf2-devel, libsoup-devel, osm-gps-map-devel, libsqlite3x-devel, and
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libzip-devel to build this (and libusb-1.0 if you have libdivecomputer
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built with it, but then you obviously already have it installed).
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Check with your Linux distribution how to install these packages.
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On Debian the package names are different; try libxml2-dev,
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libgtk2.0-dev, libglib2.0-dev, libgconf2-dev, libsoup2.4-dev,
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libosmgpsmap-dev, libsqlite3-dev, libxslt1-dev, libzip-dev,
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zlib1g-dev (and libusb-1.0-0-dev if libdivecomputer is built with it).
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Note that contrary to earlier versions of Subsurface, starting in v3.1
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XSLT, LIBZIP and OSMGPSMAP are no longer optional but instead are
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required to build.
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You also need to have libdivecomputer installed. The current git
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versions of Subsurface assume that you use libdivecomputer version
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0.4, which goes something like this:
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git clone git://git.libdivecomputer.org/libdivecomputer
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cd libdivecomputer
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git checkout release-0.4
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autoreconf --install
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./configure
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make
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sudo make install
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NOTE! Sometimes you may need to tell the main Subsurface Makefile where
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you installed libdivecomputer; pkg-config for libdivecomputer doesn't
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always work unless the project has been installed by the distro.
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Just edit the makefile directly.
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Building Subsurface under Windows
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---------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Fedora 17). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/Windows directory.
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Strangely the developers have failed to make 'https' support work in
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the cross-built Windows binaries. As a workaround at this point the
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cross built Windows binaries use http instead https connections (right
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now this only applies to divelogs.de uploads).
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The best way to get libdivecomputer to build appears to be
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mingw32-configure
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mingw32-make
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sudo mingw32-make install
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Once you have built and installed libdivecomputer you can use
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sh packaging/Windows/mingw-make.sh
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to then build subsurface. In order to create an installer simply use
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sh packaging/Windows/mingw-make.sh create-windows-installer
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Building subsurface on a Mac
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----------------------------
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Install MacPorts and install the dependencies from MacPorts:
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sudo port install libusb libtool libzip qt4-mac marble
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Install libdivecomputer:
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git clone git://git.libdivecomputer.org/libdivecomputer
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cd libdivecomputer
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git checkout release-0.4
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autoreconf --install
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LIBUSB_CFLAGS=-I/opt/local/include ./configure
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make
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sudo make install
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Install subsurface:
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git clone git://subsurface.hohndel.org/subsurface.git
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cd subsurface
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PKG_CONFIG_PATH="/usr/local/lib/pkgconfig/" make
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sudo make install-macosx
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More instructions on how to create a Subsurface DMG can be found in
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packaging/macosx/README
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Usage:
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Usage:
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======
|
======
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Loading…
Reference in a new issue