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Preferences UI: create new equipment tab
Remove the "Show unused cylinders" checkbox (Profile tab) and the "Set default cylinder" qTextEdit box (General tab) and put them in a separate and new Equipment tab. This sounds like a simple task but, as can be seen from the files changed, was actually a complex matter. Adapt the existing test programs (General and TechDetails) for creating a test program that tests parts of the Equipment tab. Signed-off-by: willemferguson <willemferguson@zoology.up.ac.za> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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25 changed files with 369 additions and 105 deletions
40
core/settings/qPrefEquipment.h
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core/settings/qPrefEquipment.h
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// SPDX-License-Identifier: GPL-2.0
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#ifndef QPREFEQUIPMENT_H
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#define QPREFEQUIPMENT_H
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#include "core/pref.h"
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#include <QObject>
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class qPrefEquipment : public QObject {
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Q_OBJECT
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Q_PROPERTY(QString default_cylinder READ default_cylinder WRITE set_default_cylinder NOTIFY default_cylinderChanged)
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Q_PROPERTY(bool display_unused_tanks READ display_unused_tanks WRITE set_display_unused_tanks NOTIFY display_unused_tanksChanged)
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public:
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static qPrefEquipment *instance();
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// Load/Sync local settings (disk) and struct preference
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static void loadSync(bool doSync);
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static void load() { loadSync(false); }
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static void sync() { loadSync(true); }
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public:
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static QString default_cylinder() { return prefs.default_cylinder; }
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static bool display_unused_tanks() { return prefs.display_unused_tanks; }
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public slots:
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static void set_default_cylinder(const QString& value);
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static void set_display_unused_tanks(bool value);
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signals:
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void default_cylinderChanged(const QString& value);
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void display_unused_tanksChanged(bool value);
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private:
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qPrefEquipment() {}
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static void disk_default_cylinder(bool doSync);
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static void disk_display_unused_tanks(bool doSync);
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};
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#endif
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