core: default initialize units-type objects to 0

Makes the code much nicer to read.

Default initialize cylinder_t to the empty cylinder.

This produces lots of warnings, because most structure are now
not PODs anymore and shouldn't be erased using memset().

These memset()s will be removed one-by-one and replaced by
proper constructors.

The whole ordeal made it necessary to add a constructor to
struct event. To simplify things the whole optimization of
the variable-size event names was removed. In upcoming commits
this will be replaced by std::string anyway.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2024-05-04 19:15:47 +02:00 committed by bstoeger
parent b82fdd1d20
commit 408b31b6ce
34 changed files with 128 additions and 148 deletions

View file

@ -186,7 +186,7 @@ bool AddGasSwitch::workToBeDone()
void AddGasSwitch::redoit()
{
std::vector<OwningEventPtr> newEventsToAdd;
std::vector<std::unique_ptr<event>> newEventsToAdd;
std::vector<event *> newEventsToRemove;
newEventsToAdd.reserve(eventsToRemove.size());
newEventsToRemove.reserve(eventsToAdd.size());
@ -196,7 +196,7 @@ void AddGasSwitch::redoit()
remove_event_from_dc(dc, ev);
newEventsToAdd.emplace_back(ev); // take ownership of event
}
for (OwningEventPtr &ev: eventsToAdd) {
for (auto &ev: eventsToAdd) {
newEventsToRemove.push_back(ev.get());
add_event_to_dc(dc, ev.release()); // return ownership to backend
}