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core: default initialize units-type objects to 0
Makes the code much nicer to read. Default initialize cylinder_t to the empty cylinder. This produces lots of warnings, because most structure are now not PODs anymore and shouldn't be erased using memset(). These memset()s will be removed one-by-one and replaced by proper constructors. The whole ordeal made it necessary to add a constructor to struct event. To simplify things the whole optimization of the variable-size event names was removed. In upcoming commits this will be replaced by std::string anyway. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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34 changed files with 128 additions and 148 deletions
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@ -186,7 +186,7 @@ bool AddGasSwitch::workToBeDone()
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void AddGasSwitch::redoit()
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{
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std::vector<OwningEventPtr> newEventsToAdd;
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std::vector<std::unique_ptr<event>> newEventsToAdd;
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std::vector<event *> newEventsToRemove;
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newEventsToAdd.reserve(eventsToRemove.size());
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newEventsToRemove.reserve(eventsToAdd.size());
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@ -196,7 +196,7 @@ void AddGasSwitch::redoit()
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remove_event_from_dc(dc, ev);
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newEventsToAdd.emplace_back(ev); // take ownership of event
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}
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for (OwningEventPtr &ev: eventsToAdd) {
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for (auto &ev: eventsToAdd) {
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newEventsToRemove.push_back(ev.get());
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add_event_to_dc(dc, ev.release()); // return ownership to backend
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}
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