core: default initialize units-type objects to 0

Makes the code much nicer to read.

Default initialize cylinder_t to the empty cylinder.

This produces lots of warnings, because most structure are now
not PODs anymore and shouldn't be erased using memset().

These memset()s will be removed one-by-one and replaced by
proper constructors.

The whole ordeal made it necessary to add a constructor to
struct event. To simplify things the whole optimization of
the variable-size event names was removed. In upcoming commits
this will be replaced by std::string anyway.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2024-05-04 19:15:47 +02:00 committed by bstoeger
parent b82fdd1d20
commit 408b31b6ce
34 changed files with 128 additions and 148 deletions

View file

@ -1000,7 +1000,7 @@ static void divinglog_place(const char *place, struct dive *d, struct parser_sta
static int divinglog_dive_match(struct dive *dive, const char *name, char *buf, struct parser_state *state)
{
/* For cylinder related fields, we might have to create a cylinder first. */
cylinder_t cyl = empty_cylinder;
cylinder_t cyl;
if (MATCH("tanktype", utf8_string, (char **)&cyl.type.description)) {
cylinder_t *cyl0 = get_or_create_cylinder(dive, 0);
free((void *)cyl0->type.description);