cmake: Mac install into Subsurface.app

I guess I should add the code to move that app to /Applications but I never use
it this way... not sure how many people really install from source on a Mac,
anyway.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2015-04-04 13:13:46 -07:00
parent 09032a2761
commit 41c5b95ee1

View file

@ -450,10 +450,18 @@ endforeach()
# now for each platform the install instructions
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
# # OS X bundling rules
# # "make mac-deploy" deploys the external libs (Qt, libdivecomputer, libusb, etc.) into the bundle
# # "make install" installs the bundle to /Applications
# # "make mac-create-dmg" creates Subsurface.dmg
# right now make install creates a self contained .app file in Subsurface.app
set(RESOURCEDIR ${CMAKE_BINARY_DIR}/Subsurface.app/Contents/Resources)
install(DIRECTORY marbledata/maps DESTINATION ${RESOURCEDIR}/data)
install(DIRECTORY marbledata/bitmaps DESTINATION ${RESOURCEDIR}/data)
install(DIRECTORY Documentation/images DESTINATION ${RESOURCEDIR}/share/Documentation)
install(FILES ${DOCFILES} DESTINATION ${RESOURCEDIR}/share/Documentation)
install(DIRECTORY theme DESTINATION ${RESOURCEDIR})
install(FILES ${TRANSLATIONS} DESTINATION ${RESOURCEDIR}/translations)
install(FILES ${QTTRANSLATIONS} DESTINATION ${RESOURCEDIR}/translations)
install(FILES ${CMAKE_SOURCE_DIR}/gpl-2.0.txt DESTINATION ${RESOURCEDIR})
install(TARGETS subsurface DESTINATION ${RESOURCEDIR}/../MacOS)
install(CODE "execute_process(COMMAND mac-deploy Subsurface.app)")
ENDIF()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")