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Cleanup: move copy_cylinder_types() from dive.c to equipment.c
Thus, future callers will not have to include the monster dive.h include if they just want to copy cylinders. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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parent
860807bf92
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4355ce3924
3 changed files with 23 additions and 23 deletions
23
core/dive.c
23
core/dive.c
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@ -440,7 +440,6 @@ struct dive *move_dive(struct dive *s)
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d->_component = copy_string(s->_component)
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// copy elements, depending on bits in what that are set
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static void copy_cylinder_types(const struct dive *s, struct dive *d);
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void selective_copy_dive(const struct dive *s, struct dive *d, struct dive_components what, bool clear)
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{
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if (clear)
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@ -517,28 +516,6 @@ int nr_weightsystems(const struct dive *dive)
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return dive->weightsystems.nr;
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}
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static void copy_cylinder_type(const cylinder_t *s, cylinder_t *d)
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{
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free(d->type.description);
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d->type = s->type;
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d->type.description = s->type.description ? strdup(s->type.description) : NULL;
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d->gasmix = s->gasmix;
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d->depth = s->depth;
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d->cylinder_use = s->cylinder_use;
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d->manually_added = true;
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}
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/* copy the equipment data part of the cylinders but keep pressures */
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static void copy_cylinder_types(const struct dive *s, struct dive *d)
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{
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int i;
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if (!s || !d)
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return;
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for (i = 0; i < MAX_CYLINDERS; i++)
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copy_cylinder_type(s->cylinder + i, d->cylinder + i);
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}
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void copy_cylinders(const struct dive *s, struct dive *d, bool used_only)
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{
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int i, j;
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