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Undo: isolate undo-commands
This refactors the undo-commands (which are now only "commands"). - Move everything in namespace Command. This allows shortening of names without polluting the global namespace. Moreover, the prefix Command:: will immediately signal that the undo-machinery is invoked. This is more terse than UndoCommands::instance()->... - Remove the Undo in front of the class-names. Creating an "UndoX" object to do "X" is paradoxical. - Create a base class for all commands that defines the Qt-translation functions. Thus all translations end up in the "Command" context. - Add a workToBeDone() function, which signals whether this should be added to the UndoStack. Thus the caller doesn't have to check itself whether this any work will be done. Note: Qt5.9 introduces "setObsolete" which does the same. - Split into public and internal header files. In the public header file only export the function calls, thus hiding all implementation details from the caller. - Split in different translation units: One for the stubs, one for the base classes and one for groups of commands. Currently, there is only one class of commands: divelist-commands. - Move the undoStack from the MainWindow class into commands_base.cpp. If we want to implement MDI, this can easily be moved into an appropriate Document class. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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// SPDX-License-Identifier: GPL-2.0
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#ifndef UNDOCOMMANDS_H
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#define UNDOCOMMANDS_H
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#include "core/dive.h"
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#include <QUndoCommand>
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#include <QCoreApplication> // For Q_DECLARE_TR_FUNCTIONS
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#include <QVector>
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#include <memory>
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// The classes declared in this file represent units-of-work, which can be exectuted / undone
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// repeatedly. The command objects are collected in a linear list implemented in the QUndoStack class.
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// They contain the information that is necessary to either perform or undo the unit-of-work.
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// The usage is:
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// constructor: generate information that is needed for executing the unit-of-work
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// redo(): performs the unit-of-work and generates the information that is needed for undo()
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// undo(): undos the unit-of-work and regenerates the initial information needed in redo()
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// The needed information is mostly kept in pointers to dives and/or trips, which have to be added
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// or removed.
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// For this to work it is crucial that
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// 1) Pointers to dives and trips remain valid as long as referencing command-objects exist.
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// 2) The dive-table is not resorted, because dives are inserted at given indices.
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//
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// Thus, if a command deletes a dive or a trip, the actual object must not be deleted. Instead,
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// the command object removes pointers to the dive/trip object from the backend and takes ownership.
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// To reverse such a deletion, the object is re-injected into the backend and ownership is given up.
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// Once ownership of a dive is taken, any reference to it was removed from the backend. Thus,
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// subsequent redo()/undo() actions cannot access this object and integrity of the data is ensured.
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//
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// As an example, consider the following course of events: Dive 1 is renumbered and deleted, dive 2
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// is added and renumbered. The undo list looks like this (---> non-owning, ***> owning pointers,
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// ===> next item in list)
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//
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// Undo-List
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// +-----------------+ +---------------+ +------------+ +-----------------+
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// | Renumber dive 1 |====>| Delete dive 1 |====>| Add dive 2 |====>| Renumber dive 2 |
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// +------------------ +---------------+ +------------+ +-----------------+
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// | * | |
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// | +--------+ * | +--------+ |
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// +----->| Dive 1 |<****** +--->| Dive 2 |<------+
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// +--------+ +--------+
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// ^
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// +---------+ *
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// | Backend |****************
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// +---------+
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// Two points of note:
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// 1) Every dive is owned by either the backend or exactly one command object.
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// 2) All references to dive 1 are *before* the owner "delete dive 2", thus the pointer is always valid.
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// 3) References by the backend are *always* owning.
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//
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// The user undos the last two commands. The situation now looks like this:
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//
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//
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// Undo-List Redo-List
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// +-----------------+ +---------------+ +------------+ +-----------------+
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// | Renumber dive 1 |====>| Delete dive 1 | | Add dive 2 |<====| Renumber dive 2 |
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// +------------------ +---------------+ +------------+ +-----------------+
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// | * * |
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// | +--------+ * * +--------+ |
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// +----->| Dive 1 |<****** ****>| Dive 2 |<------+
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// +--------+ +--------+
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//
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// +---------+
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// | Backend |
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// +---------+
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// Again:
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// 1) Every dive is owned by either the backend (here none) or exactly one command object.
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// 2) All references to dive 1 are *before* the owner "delete dive 1", thus the pointer is always valid.
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// 3) All references to dive 2 are *after* the owner "add dive 2", thus the pointer is always valid.
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//
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// The user undos one more command:
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//
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// Undo-List Redo-List
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// +-----------------+ +---------------+ +------------+ +-----------------+
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// | Renumber dive 1 | | Delete dive 1 |<====| Add dive 2 |<====| Renumber dive 2 |
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// +------------------ +---------------+ +------------+ +-----------------+
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// | | * |
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// | +--------+ | * +--------+ |
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// +----->| Dive 1 |<-----+ ****>| Dive 2 |<------+
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// +--------+ +--------+
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// ^
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// * +---------+
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// ***************| Backend |
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// +---------+
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// Same points as above.
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// The user now adds a dive 3. The redo list will be deleted:
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//
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// Undo-List
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// +-----------------+ +------------+
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// | Renumber dive 1 |=============================================>| Add dive 3 |
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// +------------------ +------------+
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// | |
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// | +--------+ +--------+ |
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// +----->| Dive 1 | | Dive 3 |<---+
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// +--------+ +--------+
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// ^ ^
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// * +---------+ *
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// ***************| Backend |****************
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// +---------+
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// Note:
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// 1) Dive 2 was deleted with the "add dive 2" command, because that was the owner.
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// 2) Dive 1 was not deleted, because it is owned by the backend.
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//
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// To take ownership of dives/trips, the OnwingDivePtr and OwningTripPtr types are used. These
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// are simply derived from std::unique_ptr and therefore use well-established semantics.
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// Expressed in C-terms: std::unique_ptr<T> is exactly the same as T* with the following
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// twists:
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// 1) default-initialized to NULL.
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// 2) if it goes out of scope (local scope or containing object destroyed), it does:
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// if (ptr) free_function(ptr);
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// whereby free_function can be configured (defaults to delete ptr).
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// 3) assignment between two std::unique_ptr<T> compiles only if the source is reset (to NULL).
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// (hence the name - there's a *unique* owner).
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// While this sounds trivial, experience shows that this distinctly simplifies memory-management
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// (it's not necessary to manually delete all vector items in the destructur, etc).
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// Note that Qt's own implementation (QScoperPointer) is not up to the job, because it doesn't implement
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// move-semantics and Qt's containers are incompatible, owing to COW semantics.
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//
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// Usage:
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// OwningDivePtr dPtr; // Initialize to null-state: not owning any dive.
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// OwningDivePtr dPtr(dive); // Take ownership of dive (which is of type struct dive *).
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// // If dPtr goes out of scope, the dive will be freed with free_dive().
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// struct dive *d = dPtr.release(); // Give up ownership of dive. dPtr is reset to null.
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// struct dive *d = d.get(); // Get pointer dive, but don't release ownership.
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// dPtr.reset(dive2); // Delete currently owned dive with free_dive() and get ownership of dive2.
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// dPtr.reset(); // Delete currently owned dive and reset to null.
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// dPtr2 = dPtr1; // Fails to compile.
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// dPtr2 = std::move(dPtr1); // dPtr2 takes ownership, dPtr1 is reset to null.
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// OwningDivePtr fun();
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// dPtr1 = fun(); // Compiles. Simply put: the compiler knows that the result of fun() will
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// // be trashed and therefore can be moved-from.
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// std::vector<OwningDivePtr> v: // Define an empty vector of owning pointers.
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// v.emplace_back(dive); // Take ownership of dive and add at end of vector
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// // If the vector goes out of scope, all dives will be freed with free_dive().
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// v.clear(v); // Reset the vector to zero length. If the elements weren't release()d,
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// // the pointed-to dives are freed with free_dive()
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// Classes used to automatically call free_dive()/free_trip for owning pointers that go out of scope.
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struct DiveDeleter {
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void operator()(dive *d) { free_dive(d); }
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};
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struct TripDeleter {
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void operator()(dive_trip *t) { free_trip(t); }
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};
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// Owning pointers to dive and dive_trip objects.
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typedef std::unique_ptr<dive, DiveDeleter> OwningDivePtr;
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typedef std::unique_ptr<dive_trip, TripDeleter> OwningTripPtr;
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// This helper structure describes a dive that we want to add.
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// Potentially it also adds a trip (if deletion of the dive resulted in deletion of the trip)
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struct DiveToAdd {
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OwningDivePtr dive; // Dive to add
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OwningTripPtr tripToAdd; // Not-null if we also have to add a dive
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dive_trip *trip; // Trip the dive belongs to, may be null
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int idx; // Position in divelist
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};
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// This helper structure describes a dive that should be moved to / removed from
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// a trip. If the "trip" member is null, the dive is removed from its trip (if
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// it is in a trip, that is)
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struct DiveToTrip
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{
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struct dive *dive;
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dive_trip *trip;
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};
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// This helper structure describes a number of dives to add to /remove from /
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// move between trips.
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// It has ownership of the trips (if any) that have to be added before hand.
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struct DivesToTrip
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{
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std::vector<DiveToTrip> divesToMove; // If dive_trip is null, remove from trip
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std::vector<OwningTripPtr> tripsToAdd;
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};
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class UndoAddDive : public QUndoCommand {
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public:
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UndoAddDive(dive *dive);
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private:
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void undo() override;
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void redo() override;
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// For redo
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DiveToAdd diveToAdd;
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// For undo
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dive *diveToRemove;
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};
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class UndoDeleteDive : public QUndoCommand {
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Q_DECLARE_TR_FUNCTIONS(Command)
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public:
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UndoDeleteDive(const QVector<dive *> &divesToDelete);
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private:
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void undo() override;
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void redo() override;
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// For redo
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std::vector<struct dive*> divesToDelete;
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std::vector<OwningTripPtr> tripsToAdd;
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std::vector<DiveToAdd> divesToAdd;
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};
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class UndoShiftTime : public QUndoCommand {
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Q_DECLARE_TR_FUNCTIONS(Command)
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public:
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UndoShiftTime(const QVector<dive *> &changedDives, int amount);
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private:
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void undo() override;
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void redo() override;
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// For redo and undo
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QVector<dive *> diveList;
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int timeChanged;
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};
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class UndoRenumberDives : public QUndoCommand {
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Q_DECLARE_TR_FUNCTIONS(Command)
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public:
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UndoRenumberDives(const QVector<QPair<int, int>> &divesToRenumber);
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private:
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void undo() override;
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void redo() override;
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// For redo and undo: pairs of dive-id / new number
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QVector<QPair<int, int>> divesToRenumber;
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};
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// The classes UndoRemoveDivesFromTrip, UndoRemoveAutogenTrips, UndoCreateTrip,
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// UndoAutogroupDives and UndoMergeTrips all do the same thing, just the intialization
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// differs. Therefore, define a base class with the proper data-structures, redo()
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// and undo() functions and derive to specialize the initialization.
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class UndoTripBase : public QUndoCommand {
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Q_DECLARE_TR_FUNCTIONS(Command)
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protected:
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void undo() override;
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void redo() override;
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// For redo and undo
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DivesToTrip divesToMove;
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};
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struct UndoRemoveDivesFromTrip : public UndoTripBase {
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UndoRemoveDivesFromTrip(const QVector<dive *> &divesToRemove);
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};
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struct UndoRemoveAutogenTrips : public UndoTripBase {
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UndoRemoveAutogenTrips();
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};
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struct UndoAddDivesToTrip : public UndoTripBase {
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UndoAddDivesToTrip(const QVector<dive *> &divesToAdd, dive_trip *trip);
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};
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struct UndoCreateTrip : public UndoTripBase {
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UndoCreateTrip(const QVector<dive *> &divesToAdd);
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};
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struct UndoAutogroupDives : public UndoTripBase {
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UndoAutogroupDives();
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};
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struct UndoMergeTrips : public UndoTripBase {
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UndoMergeTrips(dive_trip *trip1, dive_trip *trip2);
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};
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class UndoSplitDives : public QUndoCommand {
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public:
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// If time is < 0, split at first surface interval
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UndoSplitDives(dive *d, duration_t time);
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private:
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void undo() override;
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void redo() override;
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// For redo
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// For each dive to split, we remove one from and put two dives into the backend
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dive *diveToSplit;
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DiveToAdd splitDives[2];
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// For undo
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// For each dive to unsplit, we remove two dives from and add one into the backend
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DiveToAdd unsplitDive;
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dive *divesToUnsplit[2];
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};
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class UndoMergeDives : public QUndoCommand {
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public:
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UndoMergeDives(const QVector<dive *> &dives);
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private:
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void undo() override;
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void redo() override;
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// For redo
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// Add one and remove a batch of dives
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DiveToAdd mergedDive;
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std::vector<dive *> divesToMerge;
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// For undo
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// Remove one and add a batch of dives
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dive *diveToUnmerge;
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std::vector<DiveToAdd> unmergedDives;
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// For undo and redo
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QVector<QPair<int, int>> divesToRenumber;
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};
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#endif // UNDOCOMMANDS_H
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