Undo: isolate undo-commands

This refactors the undo-commands (which are now only "commands").

- Move everything in namespace Command. This allows shortening of
  names without polluting the global namespace. Moreover, the prefix
  Command:: will immediately signal that the undo-machinery is
  invoked. This is more terse than UndoCommands::instance()->...
- Remove the Undo in front of the class-names. Creating an "UndoX"
  object to do "X" is paradoxical.
- Create a base class for all commands that defines the Qt-translation
  functions. Thus all translations end up in the "Command" context.
- Add a workToBeDone() function, which signals whether this should be
  added to the UndoStack. Thus the caller doesn't have to check itself
  whether this any work will be done. Note: Qt5.9 introduces "setObsolete"
  which does the same.
- Split into public and internal header files. In the public header
  file only export the function calls, thus hiding all implementation
  details from the caller.
- Split in different translation units: One for the stubs, one for
  the base classes and one for groups of commands. Currently, there
  is only one class of commands: divelist-commands.
- Move the undoStack from the MainWindow class into commands_base.cpp.
  If we want to implement MDI, this can easily be moved into an
  appropriate Document class.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2018-07-23 23:41:23 +02:00 committed by Dirk Hohndel
parent f427226b3b
commit 43c3885249
16 changed files with 470 additions and 1175 deletions

View file

@ -23,7 +23,7 @@
#include "desktop-widgets/diveplanner.h"
#include "desktop-widgets/simplewidgets.h"
#include "desktop-widgets/divepicturewidget.h"
#include "desktop-widgets/undocommands.h"
#include "desktop-widgets/command.h"
#include "desktop-widgets/mainwindow.h"
#include "core/qthelper.h"
#include "core/gettextfromc.h"
@ -1685,8 +1685,7 @@ void ProfileWidget2::splitDive()
QPointF scenePos = mapToScene(mapFromGlobal(action->data().toPoint()));
duration_t time;
time.seconds = lrint(timeAxis->valueAt(scenePos));
UndoSplitDives *undoCommand = new UndoSplitDives(d, time);
MainWindow::instance()->undoStack->push(undoCommand);
Command::splitDives(d, time);
emit updateDiveInfo(false);
#endif
}