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Add a method to plot the pictures on the profile.
It plots in the wrong place for now, because I need to change the model a bit. But it shares the same pixmap with the other widget which is nice. :) Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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2 changed files with 20 additions and 2 deletions
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@ -702,7 +702,7 @@ void ProfileWidget2::setProfileState()
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disconnectTemporaryConnections();
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connect(DivePictureModel::instance(), SIGNAL(dataChanged(QModelIndex, QModelIndex)), this, SLOT(plotPictures()));
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connect(DivePictureModel::instance(), SIGNAL(rowsInserted(const QModelIndex &, int, int)),this, SLOT(plotPictureS()));
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connect(DivePictureModel::instance(), SIGNAL(rowsInserted(const QModelIndex &, int, int)),this, SLOT(plotPictures()));
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connect(DivePictureModel::instance(), SIGNAL(rowsRemoved(const QModelIndex &, int, int)),this, SLOT(plotPictures()));
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/* show the same stuff that the profile shows. */
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@ -1050,7 +1050,7 @@ void ProfileWidget2::disconnectTemporaryConnections()
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this, SLOT(pointsRemoved(const QModelIndex &, int, int)));
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disconnect(DivePictureModel::instance(), SIGNAL(dataChanged(QModelIndex, QModelIndex)), this, SLOT(plotPictures()));
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disconnect(DivePictureModel::instance(), SIGNAL(rowsInserted(const QModelIndex &, int, int)),this, SLOT(plotPictureS()));
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disconnect(DivePictureModel::instance(), SIGNAL(rowsInserted(const QModelIndex &, int, int)),this, SLOT(plotPictures()));
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disconnect(DivePictureModel::instance(), SIGNAL(rowsRemoved(const QModelIndex &, int, int)),this, SLOT(plotPictures()));
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Q_FOREACH (QAction *action, actionsForKeys.values()) {
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@ -1288,3 +1288,19 @@ void ProfileWidget2::keyEscAction()
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if (plannerModel->isPlanner())
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plannerModel->cancelPlan();
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}
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void ProfileWidget2::plotPictures()
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{
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qDeleteAll(pictures);
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pictures.clear();
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DivePictureModel *m = DivePictureModel::instance();
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for(int i = 0; i < m->rowCount(); i++){
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DivePixmapItem *item = new DivePixmapItem();
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item->setPixmap(m->index(i,0).data(Qt::DecorationRole).value<QPixmap>());
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item->setPos(10,10); // TODO: put the item in the correct place.
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item->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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scene()->addItem(item);
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pictures.push_back(item);
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}
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}
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