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Disable edit dive site if already in edit mode
If user selected a new dive site (a dive site that doesn't exists yet, to be created) and clicked in edit it would edit the *old* dive site. this is not optimal, but since it removes a severe regression it will be like this (I won't change it till 5.0) for a while, until I have time to actually code something not messy for that. The current dive location management is *much* nicer than the old one, code-wise. No more magic numbers, magic codepaths, magic constants, qt black magic. It's straigth-forward code simple to follow, simple to edit. This was something I was actually postponing for 5.0 but I managed to get a boost of subsurface time at work. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 4 additions and 1 deletions
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@ -55,7 +55,6 @@ MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
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ui.extraData->setModel(extraDataModel);
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closeMessage();
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ui.editDiveSiteButton->setEnabled(true);
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connect(ui.editDiveSiteButton, SIGNAL(clicked()), MainWindow::instance(), SIGNAL(startDiveSiteEdit()));
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QAction *action = new QAction(tr("Apply changes"), this);
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@ -331,6 +330,8 @@ void MainTab::enableEdition(EditMode newEditMode)
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MainWindow::instance()->editCurrentDive();
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return;
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}
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ui.editDiveSiteButton->setEnabled(false);
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MainWindow::instance()->dive_list()->setEnabled(false);
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MainWindow::instance()->setEnabledToolbar(false);
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@ -1105,6 +1106,7 @@ void MainTab::acceptChanges()
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weightModel->changed = false;
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MainWindow::instance()->setEnabledToolbar(true);
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acceptingEdit = false;
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ui.editDiveSiteButton->setEnabled(true);
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}
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void MainTab::resetPallete()
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@ -1177,6 +1179,7 @@ void MainTab::rejectChanges()
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cylindersModel->updateDive();
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weightModel->updateDive();
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extraDataModel->updateDive();
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ui.editDiveSiteButton->setEnabled(true);
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}
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#undef EDIT_TEXT2
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