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Fix selection logic when manually adding a dive
This was an interesting bug. When adding a dive that would end up in the middle of the dive list, the newest dive in the dive list would end up marked in the dive structure as selected - even though it wasn't visualized as selected by Qt. Bad things happen if the user then made changes to that dive without selecting something else first, for example by either editing the dive or doing things to it like removing it from or adding it to a trip. The same operation would also be applied to the newest dive in the dive list. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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2 changed files with 14 additions and 5 deletions
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@ -189,13 +189,19 @@ void DiveListView::selectTrip(dive_trip_t *trip)
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void DiveListView::unselectDives()
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{
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// make sure we don't try to redraw the dives during the selection change
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selected_dive = -1;
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amount_selected = 0;
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// clear the Qt selection
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selectionModel()->clearSelection();
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// clearSelection should emit selectionChanged() but sometimes that
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// appears not to happen
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// since we are unselecting all dives there is no need to use deselect_dive() - that
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// would only cause pointless churn
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int i;
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struct dive *dive;
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for_each_dive(i, dive) {
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deselect_dive(i);
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dive->selected = false;
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}
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}
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@ -671,7 +671,10 @@ void MainTab::acceptChanges()
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struct dive *added_dive = clone_dive(&displayed_dive);
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record_dive(added_dive);
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addedId = added_dive->id;
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// unselect everything as far as the UI is concerned - we'll fix that below
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// unselect everything as far as the UI is concerned and select the new
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// dive - we'll have to undo/redo this later after we resort the dive_table
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// but we need the dive selected for the middle part of this function - this
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// way we can reuse the code used for editing dives
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MainWindow::instance()->dive_list()->unselectDives();
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selected_dive = get_divenr(added_dive);
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amount_selected = 1;
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@ -779,12 +782,12 @@ void MainTab::acceptChanges()
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int scrolledBy = MainWindow::instance()->dive_list()->verticalScrollBar()->sliderPosition();
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resetPallete();
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if (editMode == ADD || editMode == MANUALLY_ADDED_DIVE) {
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// now let's resort the dive list and make sure the newly added dive is still selected
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selected_dive = -1;
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amount_selected = 0;
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// since a newly added dive could be in the middle of the dive_table we need
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// to resort the dive list and make sure the newly added dive gets selected again
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sort_table(&dive_table);
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MainWindow::instance()->dive_list()->reload(DiveTripModel::CURRENT, true);
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int newDiveNr = get_divenr(get_dive_by_uniq_id(addedId));
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MainWindow::instance()->dive_list()->unselectDives();
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MainWindow::instance()->dive_list()->selectDive(newDiveNr, true);
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editMode = NONE;
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MainWindow::instance()->refreshDisplay();
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