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mobile/edit: don't add dive site twice to table
When editing a dive on mobile we might have to create a new dive site. That site is added to the global dive site table in the undo command. However, the code in QMLManager created the dive site with create_dive_site*() functions, which already adds it to the table. The undo command then added the dive site again leading to a hang of the application. To solve this problem, create new alloc_dive_site*() functions that do the same as create_dive_site*() but do not add it to the table. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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3 changed files with 21 additions and 8 deletions
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@ -922,7 +922,7 @@ static void setupDivesite(DiveSiteChange &res, struct dive *d, struct dive_site
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res.editDs = ds;
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res.location = location;
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} else {
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res.createdDs.reset(create_dive_site_with_gps(locationtext, &location, &dive_site_table));
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res.createdDs.reset(alloc_dive_site_with_name(locationtext));
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add_dive_to_dive_site(d, res.createdDs.get());
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}
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res.changed = true;
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@ -1040,7 +1040,7 @@ bool QMLManager::checkLocation(DiveSiteChange &res, const DiveObjectHelper &myDi
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if (myDive.location != location) {
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ds = get_dive_site_by_name(qPrintable(location), &dive_site_table);
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if (!ds && !location.isEmpty()) {
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res.createdDs.reset(create_dive_site(qPrintable(location), &dive_site_table));
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res.createdDs.reset(alloc_dive_site_with_name(qPrintable(location)));
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res.changed = true;
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ds = res.createdDs.get();
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}
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