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Merge branch 'pressure'
Make depth to absolute pressure conversions consistent.
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commit
4c3dfee446
3 changed files with 33 additions and 17 deletions
14
dive.h
14
dive.h
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@ -282,6 +282,20 @@ struct dive {
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struct sample sample[];
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};
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/* Pa = N/m^2 - so we determine the weight (in N) of the mass of 10m
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* of water (and use standard salt water at 1.03kg per liter if we don't know salinity)
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* and add that to the surface pressure (or to 1013 if that's unknown) */
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static inline int depth_to_mbar(int depth, struct dive *dive)
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{
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double specific_weight = 1.03 * 0.981;
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int surface_pressure = 1013;
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if (dive->salinity)
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specific_weight = dive->salinity / 10000.0 * 0.981;
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if (dive->surface_pressure.mbar)
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surface_pressure = dive->surface_pressure.mbar;
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return depth / 10.0 * specific_weight + surface_pressure + 0.5;
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}
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/* this is a global spot for a temporary dive structure that we use to
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* be able to edit a dive without unintended side effects */
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extern struct dive edit_dive;
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