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Speed Improvemens: fewer calls to mapFromScene / mapToScene
We did three cals to mapToScene / mapFromScene on the mouse moveEvent at the ProfileWidget2 where we only needed to call one in the common case and two in the worst case. This doesn't really help in terms of speed (unless you have a really old cpu) but since it's code that gets called *very* often, it seemed a reasonable thing to do. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 3 additions and 3 deletions
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@ -814,16 +814,16 @@ void ProfileWidget2::scrollViewTo(const QPoint &pos)
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void ProfileWidget2::mouseMoveEvent(QMouseEvent *event)
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void ProfileWidget2::mouseMoveEvent(QMouseEvent *event)
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{
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{
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toolTipItem->refresh(mapToScene(event->pos()));
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QPointF pos = mapToScene(event->pos());
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QPoint toolTipPos = mapFromScene(toolTipItem->pos());
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toolTipItem->refresh(pos);
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if (zoomLevel == 0) {
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if (zoomLevel == 0) {
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QGraphicsView::mouseMoveEvent(event);
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QGraphicsView::mouseMoveEvent(event);
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} else {
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} else {
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QPoint toolTipPos = mapFromScene(toolTipItem->pos());
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scrollViewTo(event->pos());
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scrollViewTo(event->pos());
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toolTipItem->setPos(mapToScene(toolTipPos));
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toolTipItem->setPos(mapToScene(toolTipPos));
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}
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}
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QPointF pos = mapToScene(event->pos());
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qreal vValue = profileYAxis->valueAt(pos);
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qreal vValue = profileYAxis->valueAt(pos);
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qreal hValue = timeAxis->valueAt(pos);
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qreal hValue = timeAxis->valueAt(pos);
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if (profileYAxis->maximum() >= vValue && profileYAxis->minimum() <= vValue) {
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if (profileYAxis->maximum() >= vValue && profileYAxis->minimum() <= vValue) {
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