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Add tags for night and freshwater
Also trim the redundant "Dive" text from "Lake Dive", "Pool Dive", .... Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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parent
83a313f1ee
commit
51c4a5335b
3 changed files with 31 additions and 19 deletions
4
dive.h
4
dive.h
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@ -42,7 +42,9 @@
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#define DTAG_POOL (1 << 10)
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#define DTAG_LAKE (1 << 11)
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#define DTAG_RIVER (1 << 12)
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#define DTAG_NR 13
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#define DTAG_NIGHT (1 << 13)
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#define DTAG_FRESH (1 << 14)
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#define DTAG_NR 15
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/* defined in statistics.c */
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extern char *dtag_names[DTAG_NR];
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44
info.c
44
info.c
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@ -892,67 +892,77 @@ static void dive_info_widget(GtkWidget *obox, struct dive *dive, struct dive_inf
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sbox = gtk_hbox_new(FALSE, 6);
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gtk_box_pack_start(GTK_BOX(framebox), sbox, TRUE, FALSE, 3);
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/* 1st line */
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button = gtk_check_button_new_with_label(_("Boat Dive"));
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button = gtk_check_button_new_with_label(_("Boat"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_BOAT);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_BOAT));
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button = gtk_check_button_new_with_label(_("Shore Dive"));
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button = gtk_check_button_new_with_label(_("Shore"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_SHORE);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_SHORE));
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button = gtk_check_button_new_with_label(_("Pool Dive"));
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button = gtk_check_button_new_with_label(_("Pool"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_POOL);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_POOL));
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button = gtk_check_button_new_with_label(_("Lake Dive"));
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button = gtk_check_button_new_with_label(_("Lake"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_LAKE);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_LAKE));
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sbox = gtk_hbox_new(FALSE, 6);
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gtk_box_pack_start(GTK_BOX(framebox), sbox, TRUE, FALSE, 3);
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/* 2nd line */
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button = gtk_check_button_new_with_label(_("River Dive"));
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button = gtk_check_button_new_with_label(_("River"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_RIVER);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_RIVER));
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button = gtk_check_button_new_with_label(_("Drift Dive"));
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sbox = gtk_hbox_new(FALSE, 6);
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gtk_box_pack_start(GTK_BOX(framebox), sbox, TRUE, FALSE, 3);
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/* 2nd line */
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button = gtk_check_button_new_with_label(_("Drift"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_DRIFT);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_DRIFT));
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button = gtk_check_button_new_with_label(_("Deep Dive"));
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button = gtk_check_button_new_with_label(_("Deep"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_DEEP);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_DEEP));
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button = gtk_check_button_new_with_label(_("Cavern Dive"));
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button = gtk_check_button_new_with_label(_("Cavern"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_CAVERN);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_CAVERN));
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sbox = gtk_hbox_new(FALSE, 6);
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gtk_box_pack_start(GTK_BOX(framebox), sbox, TRUE, FALSE, 3);
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/* 3rd line */
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button = gtk_check_button_new_with_label(_("Ice Dive"));
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button = gtk_check_button_new_with_label(_("Ice"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_ICE);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_ICE));
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button = gtk_check_button_new_with_label(_("Wreck Dive"));
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button = gtk_check_button_new_with_label(_("Wreck"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_WRECK);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_WRECK));
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button = gtk_check_button_new_with_label(_("Cave Dive"));
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sbox = gtk_hbox_new(FALSE, 6);
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gtk_box_pack_start(GTK_BOX(framebox), sbox, TRUE, FALSE, 3);
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/* 3rd line */
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button = gtk_check_button_new_with_label(_("Cave"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_CAVE);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_CAVE));
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button = gtk_check_button_new_with_label(_("Night"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_NIGHT);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_NIGHT));
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button = gtk_check_button_new_with_label(_("Freshwater"));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), dive->dive_tags & DTAG_FRESH);
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gtk_box_pack_start(GTK_BOX(sbox), button, FALSE, FALSE, 6);
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g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(divetag_toggle_cb), GINT_TO_POINTER (DTAG_FRESH));
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/* only show notes if editing a single dive */
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if (multi) {
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info->notes = NULL;
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@ -20,7 +20,7 @@
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char *dtag_names[DTAG_NR] = {
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N_("invalid"), N_("boat"), N_("shore"), N_("drift"), N_("deep"), N_("cavern"),
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N_("ice"), N_("wreck"), N_("cave"), N_("altitude"), N_("pool"), N_("lake"),
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N_("river")
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N_("river"), N_("night"), N_("freshwater")
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};
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typedef struct {
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