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update INSTALL documentation
Catching up with all of the changes to Qt installation and our build processes. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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91
INSTALL
91
INSTALL
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@ -19,29 +19,25 @@ Getting Subsurface source
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You can get the sources to the latest development version from our git
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repository:
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git clone http://github.com/Subsurface/subsurface.git
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cd subsurface
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git submodule init # this will give you our flavor of libdivecomputer
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You keep it updated by doing:
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git checkout master
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git pull -r
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git submodule update
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Our flavor of libdivecomputer
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-----------------------------
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Getting our flavor of libdivecomputer
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-------------------------------------
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All our prebuilt binaries (see https://subsurface-divelog.org/download)
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are built using our own custom "flavor" of libdivecomputer
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see https://github.com/Subsurface/libdc.git
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In order to get the modified sources, do
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- locate yourself in the subsurface repo on your local computer
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- run "git submodule init"
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- run "git submodule update"
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Subsurface requires its own flavor of libdivecomputer which is inclduded
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above as git submodule
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The branches won't have a pretty history and will include ugly merges,
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but they should always allow a fast forward pull that tracks what we
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believe developers should build against. All our patches are contained
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in the "Subsurface-NG".
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in the "Subsurface-DS9" branch.
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This should allow distros to see which patches we have applied on top of
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upstream. They will receive force pushes as we rebase to newer versions of
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@ -65,33 +61,39 @@ We use Qt5 in order to only maintain one UI across platforms.
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Qt5.9.1 is the oldest version supported if ONLY building Subsurface
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Qt5.12 is the oldest version supported if also building Subsurface-mobile
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Download the Open Source version from https://www.qt.io/download and
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follow the Qt instructions to install it or alternatively follow the
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instruction specific to a distribution (see build instructions).
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Most Linux distributions include a new enough version of Qt (and if you are on
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a distro that still ships with an older Qt, likely your C compiler is also not
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new enough to build Subsurface).
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To save time and disk space you can unselect Android and IOS packages
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(Of course unless you want to build Android/iOS versions) as well as
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- Qt Data Visualisation
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- Qt Purchasing
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- Qt Virtual Keyboard",
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- Qt WebEngine
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- Qt Network Authorization
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- Qt Remote Objects
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- Qt WebGL Streaming
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- Qt 3D2
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- Qt Canvas 3D
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- Qt Extras
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This can be done later by use of MaintenanceTool.app in your Qt folder.
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If you need Qt (likely on macOS) or want a newer version than provided by your
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Linux distro, you can install a separate version that Subsurface will use.
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As of Qt5.15 it has become a lot harder to download and install Qt - you
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now need a Qt account and the installer tool has a new space age look and
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significantly reduced flexibility.
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Remark: most Qt installations do not make Qt available on the command
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line, which is needed. In order to make Qt available you need to
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add qmake to the path, do something like
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PATH=$PATH:<Qt location>/<version>/<type>/bin
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As of this writing, there is thankfully a thirdparty offline installer still
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available:
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pip3 install aqtinstall
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aqt install -O <Qt Location> 5.15.2 mac desktop -m qtcharts
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(or whatever version / OS you need). This installer is surprisingly fast
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and seems well maintained - note that we don't use this for Windows as
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that is completely built from source using MXE.
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In order to use this Qt installation, simply add it to your PATH:
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PATH=<Qt Location>/<version>/<type>/bin:$PATH
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QtWebKit is needed, if you want to print, but no longer part of Qt5,
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so you need to download it and compile. In case you just want to test
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without print possibility omit this step.
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git clone -b 5.212 git://github.com/qt/qtwebkit
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mkdir -p qtwebkit/WebKitBuild/Release
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cd qtwebkit/WebKitBuild/Release
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cmake -DPORT=Qt -DCMAKE_BUILD_TYPE=Release -DQt5_DIR=/<Qt Location>/<version>/<type>/lib/cmake/Qt5 ../..
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make install
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Other third party library dependencies
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--------------------------------------
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@ -337,17 +339,14 @@ Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Ubuntu 14.04). A shell script to do
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cross builds under Linux (currently on Ubuntu 20.04). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/windows directory.
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Please read through the explanations and instructions in
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packaging/windows/mxe-based-build.sh if you want to build the Windows
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version on your Linux system.
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In addition you can use the Docker container the same way that CI builds do modify/test
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modifications to the container build environment following instructions in
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/scripts/docker/mxe-build-container/instructions.md
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packaging/windows/README.md, packaging/windows/create-win-installer.sh, and
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packaging/windows/mxe-based-build.sh if you want to build the Windows version
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on your Linux system.
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Building Subsurface on Windows
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------------------------------
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@ -361,19 +360,7 @@ really painful to build Subsurface natively under Windows,
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so we don't support that at all.
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Cross-building Subsurface on Linux for Android
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----------------------------------------------
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To compile the mobile version you will need:
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-Qt for Android (this can be downloaded from: http://www.qt.io/download-open-source/)
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-Android SDK
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-Android NDK
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In the folder containing the subsurface source dir run: bash subsurface/packaging/android/android-build-wrapper.sh
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This will download and install the required NDK, SDK and Qt required to build the app.
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After that, you can run: ./subsurface/packaging/android/build.sh everytime you want to build a new version.
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This will generate an apk file in ./subsurface-mobile-build-arm/build/outputs/apk/debug
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Follow the instructions in packaging/android/README
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