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Undo: move dive-list logic into edit commands
The edit-commands were called with a list of selected dives and the original value. Move the creation of the list and extraction of the original value into the edit-commmands. This removes the "current is last" rule and allows for more flexibility. Since the depth- and duration editing applies only to the current dive and not all selected dives, add a parameter to the edit-commands controlling whether only the current or all selected dives are edited. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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cddd5942f8
commit
5436f9b859
5 changed files with 114 additions and 100 deletions
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@ -130,74 +130,74 @@ void purgeUnusedDiveSites()
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}
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// Dive editing related commands
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void editNotes(const QVector<dive *> dives, const QString &newValue, const QString &oldValue)
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void editNotes(const QString &newValue, bool currentDiveOnly)
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{
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execute(new EditNotes(dives, newValue, oldValue));
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execute(new EditNotes(newValue, currentDiveOnly));
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}
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void editMode(const QVector<dive *> dives, int index, int newValue, int oldValue)
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void editMode(int index, int newValue, bool currentDiveOnly)
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{
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execute(new EditMode(dives, index, newValue, oldValue));
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execute(new EditMode(index, newValue, currentDiveOnly));
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}
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void editSuit(const QVector<dive *> dives, const QString &newValue, const QString &oldValue)
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void editSuit(const QString &newValue, bool currentDiveOnly)
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{
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execute(new EditSuit(dives, newValue, oldValue));
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execute(new EditSuit(newValue, currentDiveOnly));
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}
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void editRating(const QVector<dive *> dives, int newValue, int oldValue)
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void editRating(int newValue, bool currentDiveOnly)
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{
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execute(new EditRating(dives, newValue, oldValue));
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execute(new EditRating(newValue, currentDiveOnly));
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}
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void editVisibility(const QVector<dive *> dives, int newValue, int oldValue)
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void editVisibility(int newValue, bool currentDiveOnly)
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{
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execute(new EditVisibility(dives, newValue, oldValue));
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execute(new EditVisibility(newValue, currentDiveOnly));
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}
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void editAirTemp(const QVector<dive *> dives, int newValue, int oldValue)
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void editAirTemp(int newValue, bool currentDiveOnly)
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{
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execute(new EditAirTemp(dives, newValue, oldValue));
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execute(new EditAirTemp(newValue, currentDiveOnly));
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}
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void editWaterTemp(const QVector<dive *> dives, int newValue, int oldValue)
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void editWaterTemp(int newValue, bool currentDiveOnly)
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{
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execute(new EditWaterTemp(dives, newValue, oldValue));
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execute(new EditWaterTemp(newValue, currentDiveOnly));
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}
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void editDepth(const QVector<dive *> dives, int newValue, int oldValue)
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void editDepth(int newValue, bool currentDiveOnly)
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{
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execute(new EditDepth(dives, newValue, oldValue));
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execute(new EditDepth(newValue, currentDiveOnly));
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}
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void editDuration(const QVector<dive *> dives, int newValue, int oldValue)
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void editDuration(int newValue, bool currentDiveOnly)
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{
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execute(new EditDuration(dives, newValue, oldValue));
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execute(new EditDuration(newValue, currentDiveOnly));
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}
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void editDiveSite(const QVector<dive *> dives, struct dive_site *newValue, struct dive_site *oldValue)
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void editDiveSite(struct dive_site *newValue, bool currentDiveOnly)
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{
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execute(new EditDiveSite(dives, newValue, oldValue));
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execute(new EditDiveSite(newValue, currentDiveOnly));
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}
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void editDiveSiteNew(const QVector<dive *> dives, const QString &newName, struct dive_site *oldValue)
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void editDiveSiteNew(const QString &newName, bool currentDiveOnly)
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{
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execute(new EditDiveSiteNew(dives, newName, oldValue));
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execute(new EditDiveSiteNew(newName, currentDiveOnly));
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}
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void editTags(const QVector<dive *> &dives, const QStringList &newList, struct dive *d)
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void editTags(const QStringList &newList, bool currentDiveOnly)
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{
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execute(new EditTags(dives, newList, d));
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execute(new EditTags(newList, currentDiveOnly));
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}
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void editBuddies(const QVector<dive *> &dives, const QStringList &newList, struct dive *d)
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void editBuddies(const QStringList &newList, bool currentDiveOnly)
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{
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execute(new EditBuddies(dives, newList, d));
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execute(new EditBuddies(newList, currentDiveOnly));
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}
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void editDiveMaster(const QVector<dive *> &dives, const QStringList &newList, struct dive *d)
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void editDiveMaster(const QStringList &newList, bool currentDiveOnly)
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{
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execute(new EditDiveMaster(dives, newList, d));
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execute(new EditDiveMaster(newList, currentDiveOnly));
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}
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} // namespace Command
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