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statistics: do resizing in UI thread, not render thread
The updatePaintNode() function, which is run on the render thread detected a geometry change and initiated recalculation of the chart layout. This means that plotAreaChanged() was called in two different thread contexts, which is questionable. Instead, hook into the geometryChanged() function and recalculate the chart items there. This fixes a rendering bug, because the old code would first delete unneeded items and then rerender the chart. Thus, old grid and tick items were still visible. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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913bed19bb
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2 changed files with 17 additions and 8 deletions
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@ -31,6 +31,7 @@ static const double sceneBorder = 5.0; // Border between scene edges and stati
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static const double titleBorder = 2.0; // Border between title and chart
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static const double titleBorder = 2.0; // Border between title and chart
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StatsView::StatsView(QQuickItem *parent) : QQuickItem(parent),
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StatsView::StatsView(QQuickItem *parent) : QQuickItem(parent),
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backgroundDirty(true),
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highlightedSeries(nullptr),
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highlightedSeries(nullptr),
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xAxis(nullptr),
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xAxis(nullptr),
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yAxis(nullptr),
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yAxis(nullptr),
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@ -125,11 +126,9 @@ QSGNode *StatsView::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNod
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}
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}
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deletedItems.clear();
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deletedItems.clear();
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QRectF rect = boundingRect();
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if (backgroundDirty) {
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if (plotRect != rect) {
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rootNode->backgroundNode->setRect(plotRect);
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plotRect = rect;
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backgroundDirty = false;
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rootNode->backgroundNode->setRect(rect);
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plotAreaChanged(plotRect.size());
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}
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}
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for (ChartItem *item = dirtyItems.first; item; item = item->next) {
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for (ChartItem *item = dirtyItems.first; item; item = item->next) {
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@ -232,6 +231,16 @@ QRectF StatsView::plotArea() const
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return plotRect;
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return plotRect;
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}
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}
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void StatsView::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
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{
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plotRect = QRectF(QPointF(0.0, 0.0), newGeometry.size());
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backgroundDirty = true;
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plotAreaChanged(plotRect.size());
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// Do we need to call the base-class' version of geometryChanged? Probably for QML?
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QQuickItem::geometryChanged(newGeometry, oldGeometry);
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}
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void StatsView::plotAreaChanged(const QSizeF &s)
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void StatsView::plotAreaChanged(const QSizeF &s)
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{
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{
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double left = sceneBorder;
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double left = sceneBorder;
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@ -393,7 +402,7 @@ void StatsView::plot(const StatsState &stateIn)
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state = stateIn;
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state = stateIn;
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plotChart();
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plotChart();
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updateFeatures(); // Show / hide chart features, such as legend, etc.
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updateFeatures(); // Show / hide chart features, such as legend, etc.
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plotAreaChanged(boundingRect().size());
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plotAreaChanged(plotRect.size());
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update();
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update();
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}
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}
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@ -64,12 +64,12 @@ public:
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private slots:
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private slots:
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void replotIfVisible();
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void replotIfVisible();
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private:
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private:
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bool resetChart;
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// QtQuick related things
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// QtQuick related things
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bool backgroundDirty;
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QRectF plotRect;
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QRectF plotRect;
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QSGNode *updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *updatePaintNodeData) override;
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QSGNode *updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *updatePaintNodeData) override;
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void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) override;
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void plotAreaChanged(const QSizeF &size);
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void plotAreaChanged(const QSizeF &size);
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void reset(); // clears all series and axes
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void reset(); // clears all series and axes
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void setAxes(StatsAxis *x, StatsAxis *y);
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void setAxes(StatsAxis *x, StatsAxis *y);
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