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	Don't leak memory on downloaded dives not picked
I noticed this in the mobile download code when fixing an unrelated issue - and then realized that the same was true in the desktop app as well. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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					 2 changed files with 12 additions and 3 deletions
				
			
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			@ -421,6 +421,8 @@ void DownloadFromDCWidget::on_ok_clicked()
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	for (int i = 0; i < downloadTable.nr; i++) {
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		if (diveImportedModel->data(diveImportedModel->index(i, 0),Qt::CheckStateRole) == Qt::Checked)
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			record_dive(downloadTable.dives[i]);
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		else
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			clear_dive(downloadTable.dives[i]);
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		downloadTable.dives[i] = NULL;
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	}
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	downloadTable.nr = 0;
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			@ -148,11 +148,18 @@ void DiveImportedModel::repopulate()
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void DiveImportedModel::recordDives()
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{
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	// walk the table of imported dives and record the ones that the user picked
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	// clearing out the table as we go
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	for (int i = 0; i < rowCount(); i++) {
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		if (diveTable->dives[i] && checkStates[i]) {
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			record_dive(diveTable->dives[i]);
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			diveTable->dives[i] = NULL;
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		struct dive *d = diveTable->dives[i];
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		if (d && checkStates[i]) {
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			record_dive(d);
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		} else {
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			// we should free the dives that weren't recorded
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			clear_dive(d);
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			free(d)
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		}
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		diveTable->dives[i] = NULL;
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	}
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	diveTable->nr = 0;
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}
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