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Added the DiveProfileItem that uses the DiveProfileModel to diplay data.
I've used the paint() method on it ( even if it's not necessary on a QGraphicsView ) to reduce absurdely the number of items that are inserted on the QGraphicsScene ( each small line of the profile should be an item if it was not for this, it's like that on the old profile. ) and thus reducing the memory consumption, speed and so on. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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3 changed files with 145 additions and 2 deletions
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@ -70,7 +70,8 @@ HEADERS = \
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qt-ui/profile/divetextitem.h \
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qt-ui/profile/animationfunctions.h \
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qt-ui/profile/divecartesianaxis.h \
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qt-ui/profile/diveplotdatamodel.h
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qt-ui/profile/diveplotdatamodel.h \
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qt-ui/profile/diveprofileitem.h
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SOURCES = \
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deco.c \
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@ -128,7 +129,8 @@ SOURCES = \
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qt-ui/profile/divetextitem.cpp \
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qt-ui/profile/animationfunctions.cpp \
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qt-ui/profile/divecartesianaxis.cpp \
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qt-ui/profile/diveplotdatamodel.cpp
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qt-ui/profile/diveplotdatamodel.cpp \
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qt-ui/profile/diveprofileitem.cpp
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linux*: SOURCES += linux.c
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mac: SOURCES += macos.c
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