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QML UI: Add QMLProfile class
Add a C++ class to render the dive profile. The rendered image is then passed on to QML. Signed-off-by: Grace Karanja <gracie.karanja89@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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43
qt-mobile/qmlprofile.cpp
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43
qt-mobile/qmlprofile.cpp
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#include "qmlprofile.h"
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#include "profilewidget2.h"
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#include "dive.h"
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QMLProfile::QMLProfile(QQuickItem *parent) :
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QQuickPaintedItem(parent)
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{
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profile = new ProfileWidget2(0);
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profile->setProfileState();
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profile->setToolTipVisibile(false);
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}
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void QMLProfile::paint(QPainter *painter)
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{
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if (m_diveId.toInt() < 1)
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return;
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struct dive *d;
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d = get_dive_by_uniq_id(m_diveId.toInt());
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if (!d)
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return;
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int old_animation_speed = prefs.animation_speed;
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prefs.animation_speed = 0; // no animations while rendering the QGraphicsView
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profile->plotDive(d);
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// we need to show the widget so it gets populated, but then
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// hide it right away so we get to draw it ourselves below
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profile->show();
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profile->hide();
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profile->resize(this->width(), this->height());
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profile->render(painter, profile->geometry());
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prefs.animation_speed = old_animation_speed;
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}
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QString QMLProfile::diveId() const
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{
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return m_diveId;
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}
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void QMLProfile::setDiveId(const QString &diveId)
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{
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m_diveId = diveId;
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}
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27
qt-mobile/qmlprofile.h
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qt-mobile/qmlprofile.h
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#ifndef QMLPROFILE_H
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#define QMLPROFILE_H
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#include <QQuickPaintedItem>
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class ProfileWidget2;
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class QMLProfile : public QQuickPaintedItem
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{
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Q_OBJECT
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Q_PROPERTY(QString diveId READ diveId WRITE setDiveId NOTIFY diveIdChanged)
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public:
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explicit QMLProfile(QQuickItem *parent = 0);
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void paint(QPainter *painter);
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QString diveId() const;
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void setDiveId(const QString &diveId);
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private:
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QString m_diveId;
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ProfileWidget2 *profile;
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signals:
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void rightAlignedChanged();
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void diveIdChanged();
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};
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#endif // QMLPROFILE_H
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