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build-system: add models and shared backends to the downloader
We'll need this in order to be able to actually open dive files and download things from a dive computer. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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3 changed files with 9 additions and 3 deletions
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@ -3,7 +3,7 @@
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#include "divelocationmodel.h"
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#include "core/divesite.h"
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#include "core/divefilter.h"
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#ifndef SUBSURFACE_MOBILE
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#if !defined(SUBSURFACE_MOBILE) && !defined(SUBSURFACE_DOWNLOADER)
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#include "qt-models/filtermodels.h"
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#include "desktop-widgets/mapwidget.h"
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#endif
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@ -20,7 +20,7 @@ MapLocation::MapLocation(struct dive_site *dsIn, QGeoCoordinate coordIn, QString
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// Simplify this!
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static bool inEditMode()
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{
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#ifdef SUBSURFACE_MOBILE
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#if defined(SUBSURFACE_MOBILE) || defined(SUBSURFACE_DOWNLOADER)
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return false;
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#else
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return MapWidget::instance()->editMode();
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@ -127,7 +127,7 @@ void MapLocationModel::reload(QObject *map)
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QMap<QString, MapLocation *> locationNameMap;
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#ifdef SUBSURFACE_MOBILE
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#if defined(SUBSURFACE_MOBILE) || defined(SUBSURFACE_DOWNLOADER)
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bool diveSiteMode = false;
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#else
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// In dive site mode (that is when either editing a dive site or on
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