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Fix targets on mobile and desktop
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
This commit is contained in:
parent
c3493fa141
commit
5acfc8c632
1 changed files with 8 additions and 4 deletions
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@ -221,9 +221,9 @@ if(${SUBSURFACE_TARGET_EXECUTABLE} MATCHES "MobileApplication")
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qt5_add_resources(MOBILE_RESOURCES qt-mobile/qml/mobile-resources.qrc)
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# When building the mobile application in Android, link it and Qt will do the rest, when doing the mobile application on Desktop, create an executable.
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if(ANDROID)
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add_library(subsurface-mobile SHARED ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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add_library(${SUBSURFACE_TARGET} SHARED ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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else()
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add_executable(${SUBSURFACE_TARGET} ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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endif()
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target_link_libraries(
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${SUBSURFACE_TARGET}
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@ -238,9 +238,13 @@ elseif(${SUBSURFACE_TARGET_EXECUTABLE} MATCHES "DesktopApplication")
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subsurface-desktop-helper.cpp
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)
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source_group("Subsurface App" FILES ${SUBSURFACE_APP})
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add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
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if(ANDROID)
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add_library(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
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else()
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add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
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endif()
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if(SMARTTRAK_IMPORT)
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if(SMARTTRAK_IMPORT)
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set(SMTK_IMPORT_TARGET smtk2ssrf)
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add_executable(smtk2ssrf smtk-import/smtk_standalone.cpp ${SUBSURFACE_RESOURCES})
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target_link_libraries(smtk2ssrf smtk_import)
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