undo: reorder cylinders on remove-cylinder undo/redo

The cylinders in the events must be reordered if we remove
a cylinder. To avoid duplication of code, move the reordering
function into qthelper.cpp, though it might not be ideal
there.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2020-02-23 19:24:06 +01:00
parent a37939889b
commit 5b7a316593
4 changed files with 39 additions and 9 deletions

View file

@ -1106,6 +1106,7 @@ RemoveCylinder::RemoveCylinder(int index, bool currentDiveOnly) :
void RemoveCylinder::undo()
{
for (size_t i = 0; i < dives.size(); ++i) {
std::vector<int> mapping = get_cylinder_map_for_add(dives[i]->cylinders.nr, indexes[i]);
add_to_cylinder_table(&dives[i]->cylinders, indexes[i], clone_cylinder(cyl));
emit diveListNotifier.cylinderAdded(dives[i], indexes[i]);
}
@ -1114,7 +1115,9 @@ void RemoveCylinder::undo()
void RemoveCylinder::redo()
{
for (size_t i = 0; i < dives.size(); ++i) {
std::vector<int> mapping = get_cylinder_map_for_remove(dives[i]->cylinders.nr, indexes[i]);
remove_cylinder(dives[i], indexes[i]);
cylinder_renumber(dives[i], &mapping[0]);
emit diveListNotifier.cylinderRemoved(dives[i], indexes[i]);
}
}