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statistics: implement showing / hiding of items in QSG
To replace the QGraphicsScene, we need the possibility of showing and hiding items. Turns out, the QSG API is completely insane. Whether an item should be shown is queried by the virtual function isSubtreeBlocked(), which is supposed to be overriden by the derived classes. However, the common nodes for rectangles and pixmaps are supposed to be created by QQuickWindow, for hardware optimization. This gives nodes that cannot be derived from and therefore whether the item is shown or not cannot be controlled. There are therefore two distinct cases to consider: The node is allocated by the code directly or indirectly by QQuickWindow. In the latter case, we use a proxy node with the only purpose of having a "visible" flag and add the obtained node as a child. This madness is performed with template trickery to get unified code. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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4 changed files with 138 additions and 20 deletions
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@ -97,7 +97,7 @@ BarSeries::BarLabel::BarLabel(StatsView &view, const std::vector<QString> &label
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void BarSeries::BarLabel::setVisible(bool visible)
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{
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// item->setVisible(visible); TODO!
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item->setVisible(visible);
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}
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void BarSeries::BarLabel::highlight(bool highlight, int bin_nr, int binCount)
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@ -31,7 +31,7 @@ QSizeF ChartItem::sceneSize() const
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return view.size();
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}
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ChartPixmapItem::ChartPixmapItem(StatsView &v, ChartZValue z) : ChartItem(v, z),
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ChartPixmapItem::ChartPixmapItem(StatsView &v, ChartZValue z) : HideableChartItem(v, z),
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positionDirty(false), textureDirty(false)
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{
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}
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@ -56,7 +56,7 @@ void ChartPixmapItem::setPositionDirty()
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void ChartPixmapItem::render()
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{
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if (!node) {
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node.reset(view.w()->createImageNode());
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createNode(view.w()->createImageNode());
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view.addQSGNode(node.get(), zValue);
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}
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if (!img) {
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@ -65,11 +65,11 @@ void ChartPixmapItem::render()
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}
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if (textureDirty) {
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texture.reset(view.w()->createTextureFromImage(*img, QQuickWindow::TextureHasAlphaChannel));
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node->setTexture(texture.get());
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node->node->setTexture(texture.get());
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textureDirty = false;
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}
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if (positionDirty) {
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node->setRect(rect);
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node->node->setRect(rect);
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positionDirty = false;
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}
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}
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@ -151,7 +151,7 @@ void ChartTextItem::setColor(const QColor &c)
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setTextureDirty();
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}
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ChartLineItem::ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width) : ChartItem(v, z),
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ChartLineItem::ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width) : HideableChartItem(v, z),
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color(color), width(width), positionDirty(false), materialDirty(false)
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{
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}
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@ -172,7 +172,7 @@ void ChartLineItem::render()
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geometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2));
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geometry->setDrawingMode(QSGGeometry::DrawLines);
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material.reset(new QSGFlatColorMaterial);
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node.reset(new QSGGeometryNode);
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createNode();
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node->setGeometry(geometry.get());
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node->setMaterial(material.get());
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view.addQSGNode(node.get(), zValue);
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@ -204,7 +204,7 @@ void ChartLineItem::setLine(QPointF fromIn, QPointF toIn)
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view.registerDirtyChartItem(*this);
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}
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ChartBarItem::ChartBarItem(StatsView &v, ChartZValue z, double borderWidth, bool horizontal) : ChartItem(v, z),
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ChartBarItem::ChartBarItem(StatsView &v, ChartZValue z, double borderWidth, bool horizontal) : HideableChartItem(v, z),
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borderWidth(borderWidth), horizontal(horizontal),
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positionDirty(false), colorDirty(false)
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{
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@ -217,7 +217,7 @@ ChartBarItem::~ChartBarItem()
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void ChartBarItem::render()
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{
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if (!node) {
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node.reset(view.w()->createRectangleNode());
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createNode(view.w()->createRectangleNode());
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borderGeometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 4));
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borderGeometry->setDrawingMode(QSGGeometry::DrawLineLoop);
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@ -227,19 +227,20 @@ void ChartBarItem::render()
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borderNode->setGeometry(borderGeometry.get());
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borderNode->setMaterial(borderMaterial.get());
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node->appendChildNode(borderNode.get());
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node->node->appendChildNode(borderNode.get());
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view.addQSGNode(node.get(), zValue);
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positionDirty = colorDirty = true;
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}
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if (colorDirty) {
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node->setColor(color);
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node->node->setColor(color);
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borderMaterial->setColor(borderColor);
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node->node->markDirty(QSGNode::DirtyMaterial);
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borderNode->markDirty(QSGNode::DirtyMaterial);
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}
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if (positionDirty) {
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node->setRect(rect);
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node->node->setRect(rect);
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auto vertices = borderGeometry->vertexDataAsPoint2D();
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if (horizontal) {
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setPoint(vertices[0], rect.topLeft());
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@ -252,6 +253,7 @@ void ChartBarItem::render()
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setPoint(vertices[2], rect.topRight());
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setPoint(vertices[3], rect.bottomRight());
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}
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node->node->markDirty(QSGNode::DirtyGeometry);
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borderNode->markDirty(QSGNode::DirtyGeometry);
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}
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@ -4,6 +4,8 @@
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#ifndef CHART_ITEM_H
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#define CHART_ITEM_H
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#include "statshelper.h"
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#include <memory>
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#include <QPainter>
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@ -18,19 +20,35 @@ enum class ChartZValue : int;
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class ChartItem {
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public:
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ChartItem(StatsView &v, ChartZValue z);
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virtual ~ChartItem();
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virtual void render() = 0; // Only call on render thread!
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bool dirty; // If true, call render() when rebuilding the scene
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ChartItem *dirtyPrev, *dirtyNext; // Double linked list of dirty items
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const ChartZValue zValue;
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protected:
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ChartItem(StatsView &v, ChartZValue z);
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virtual ~ChartItem();
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QSizeF sceneSize() const;
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StatsView &view;
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};
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template <typename Node>
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class HideableChartItem : public ChartItem {
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protected:
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HideableChartItem(StatsView &v, ChartZValue z);
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std::unique_ptr<Node> node;
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bool visible; // Argh. If visibility is set before node is created, we have to cache it.
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template<class... Args>
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void createNode(Args&&... args); // Call to create node with visibility flag.
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public:
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void setVisible(bool visible);
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};
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// A shortcut for ChartItems based on a hideable proxy item
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template <typename Node>
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using HideableChartProxyItem = HideableChartItem<HideableQSGNode<QSGProxyNode<Node>>>;
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// A chart item that blits a precalculated pixmap onto the scene.
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class ChartPixmapItem : public ChartItem {
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class ChartPixmapItem : public HideableChartProxyItem<QSGImageNode> {
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public:
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ChartPixmapItem(StatsView &v, ChartZValue z);
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~ChartPixmapItem();
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@ -48,7 +66,6 @@ private:
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QRectF rect;
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bool positionDirty; // true if the position changed since last render
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bool textureDirty; // true if the pixmap changed since last render
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std::unique_ptr<QSGImageNode> node;
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std::unique_ptr<QSGTexture> texture;
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};
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@ -80,7 +97,7 @@ private:
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std::vector<Item> items;
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};
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class ChartLineItem : public ChartItem {
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class ChartLineItem : public HideableChartItem<HideableQSGNode<QSGGeometryNode>> {
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public:
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ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width);
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~ChartLineItem();
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@ -93,13 +110,12 @@ private:
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bool horizontal;
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bool positionDirty;
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bool materialDirty;
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std::unique_ptr<QSGGeometryNode> node;
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std::unique_ptr<QSGFlatColorMaterial> material;
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std::unique_ptr<QSGGeometry> geometry;
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};
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// A bar in a bar chart: a rectangle bordered by lines.
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class ChartBarItem : public ChartItem {
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class ChartBarItem : public HideableChartProxyItem<QSGRectangleNode> {
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public:
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ChartBarItem(StatsView &v, ChartZValue z, double borderWidth, bool horizontal);
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~ChartBarItem();
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@ -114,10 +130,31 @@ private:
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bool horizontal;
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bool positionDirty;
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bool colorDirty;
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std::unique_ptr<QSGRectangleNode> node;
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std::unique_ptr<QSGGeometryNode> borderNode;
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std::unique_ptr<QSGFlatColorMaterial> borderMaterial;
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std::unique_ptr<QSGGeometry> borderGeometry;
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};
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// Implementation detail of templates - move to serparate header file
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template <typename Node>
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void HideableChartItem<Node>::setVisible(bool visibleIn)
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{
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visible = visibleIn;
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if (node)
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node->setVisible(visible);
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}
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template <typename Node>
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template<class... Args>
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void HideableChartItem<Node>::createNode(Args&&... args)
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{
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node.reset(new Node(visible, std::forward<Args>(args)...));
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}
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template <typename Node>
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HideableChartItem<Node>::HideableChartItem(StatsView &v, ChartZValue z) : ChartItem(v, z),
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visible(true)
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{
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}
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#endif
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@ -4,9 +4,11 @@
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// is for historical reasons to ease transition from QtCharts
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// and might be removed.
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#ifndef STATSHELPER_H
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#define STATSHELPER_H
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#include <memory>
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#include <QGraphicsScene>
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#include <QSGNode>
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template <typename T, class... Args>
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T *createItem(QGraphicsScene *scene, Args&&... args)
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@ -22,4 +24,81 @@ std::unique_ptr<T> createItemPtr(QGraphicsScene *scene, Args&&... args)
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return std::unique_ptr<T>(createItem<T>(scene, std::forward<Args>(args)...));
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}
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// In general, we want chart items to be hideable. For example to show/hide
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// labels on demand. Very sadly, the QSG API is absolutely terrible with
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// respect to temporarily disabling. Instead of simply having a flag,
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// a QSGNode is queried using the "isSubtreeBlocked()" virtual function(!).
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//
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// Not only is this a slow operation performed on every single node, it
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// also is often not possible to override this function: For improved
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// performance, the documentation recommends to create QSG nodes via
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// QQuickWindow. This provides nodes optimized for the actual hardware.
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// However, this obviously means that these nodes cannot be derived from!
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//
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// In that case, there are two possibilities: Add a proxy node with an
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// overridden "isSubtreeBlocked()" function or remove the node from the
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// scene. The former was chosen here, because it is less complex.
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//
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// The following slightly cryptic templates are used to unify the two
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// cases: The QSGNode is generated by our own code or the QSGNode is
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// obtained from QQuickWindow.
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//
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// The "HideableQSGNode<Node>" template augments the QSGNode "Node"
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// by a "setVisible()" function and overrides "isSubtreeBlocked()"
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//
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// The "QSGProxyNode<Node>" template is a QSGNode with a single
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// child of type "Node".
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//
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// Thus, if the node can be created, use:
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// HideableQSGNode<NodeTypeThatCanBeCreated> node
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// and if the node can only be obtained from QQuickWindow, use:
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// HideableQSGNode<QSGProxyNode<NodeThatCantBeCreated>> node
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// The latter should obviously be typedef-ed.
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//
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// Yes, that's all horrible, but if nothing else it teaches us about
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// composition.
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template <typename Node>
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class HideableQSGNode : public Node {
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bool hidden;
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bool isSubtreeBlocked() const override final;
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public:
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template<class... Args>
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HideableQSGNode(bool visible, Args&&... args);
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void setVisible(bool visible);
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};
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template <typename Node>
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class QSGProxyNode : public QSGNode {
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public:
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std::unique_ptr<Node> node;
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QSGProxyNode(Node *node);
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};
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// Implementation detail of templates - move to serparate header file
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template <typename Node>
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QSGProxyNode<Node>::QSGProxyNode(Node *node) : node(node)
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{
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appendChildNode(node);
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}
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template <typename Node>
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bool HideableQSGNode<Node>::isSubtreeBlocked() const
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{
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return hidden;
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}
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template <typename Node>
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template<class... Args>
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HideableQSGNode<Node>::HideableQSGNode(bool visible, Args&&... args) :
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Node(std::forward<Args>(args)...),
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hidden(!visible)
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{
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}
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template <typename Node>
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void HideableQSGNode<Node>::setVisible(bool visible)
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{
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hidden = !visible;
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}
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#endif
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