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Sync with upstream mobilecomponents
This updates to the state of bf7914b67c45e Signed-off-by: Sebastian Kügler <sebas@kde.org>
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parent
6ffef818a8
commit
5e5c9830a4
4 changed files with 20 additions and 9 deletions
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@ -59,10 +59,6 @@ Rectangle {
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target: flickable
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property real oldContentY: flickable.contentY
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onContentYChanged: {
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print(flickable.contentY+" "+actionButton.transform[0] )
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if (flickable.atYBeginning || flickable.atYEnd) {
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return;
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}
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actionButton.transform[0].y = Math.min(actionButton.height, Math.max(0, actionButton.transform[0].y + (flickable.contentY - oldContentY)));
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oldContentY = flickable.contentY;
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@ -82,6 +82,7 @@ Item {
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// Returns the page instance.
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function push(page, properties, immediate)
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{
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scrollAnimation.running = false;
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var item = Engine.push(page, properties, false, immediate)
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scrollToLevel(depth)
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return item
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@ -93,6 +94,7 @@ Item {
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// Returns the page instance that was popped off the stack.
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function pop(page, immediate)
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{
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scrollToLevel(depth-1);
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return Engine.pop(page, immediate);
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}
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@ -100,6 +102,7 @@ Item {
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// See push() for details.
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function replace(page, properties, immediate)
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{
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scrollAnimation.running = false;
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var item = Engine.push(page, properties, true, immediate);
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scrollToLevel(depth)
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return item
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@ -128,8 +131,8 @@ Item {
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}
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var firstLevel = Math.max(0, level - mainFlickable.width/columnWidth + 1);
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scrollAnimation.to = Math.max(0, Math.min(Math.max(0, columnWidth * (firstLevel - 1)), mainFlickable.contentWidth+1000))
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scrollAnimation.running = true
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scrollAnimation.to = Math.max(0, Math.min(Math.max(0, columnWidth * (firstLevel - 1)), mainFlickable.contentWidth));
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scrollAnimation.running = true;
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}
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SequentialAnimation {
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@ -173,6 +176,10 @@ Item {
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}
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}
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onWidthChanged: {
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var firstLevel = Math.max(0, depth - mainFlickable.width/columnWidth + 1);
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mainFlickable.contentX = Math.max(0, Math.min(Math.max(0, columnWidth * (firstLevel - 1)), mainFlickable.contentWidth));
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}
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Component.onCompleted: {
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internal.completed = true
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if (initialPage && depth == 0)
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@ -81,7 +81,7 @@ QtObject {
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* use theme.mSize(theme.defaultFont), units.smallSpacing and units.largeSpacing.
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* The devicePixelRatio follows the definition of "device independent pixel" by Microsoft.
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*/
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property real devicePixelRatio: Screen.devicePixelRatio
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property real devicePixelRatio: fontMetrics.height / fontMetrics.font.pointSize
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/**
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* units.longDuration should be used for longer, screen-covering animations, for opening and
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@ -73,10 +73,18 @@ MouseArea {
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}
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}
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}
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Connections {
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target: button.parent
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onWidthChanged: button.x = button.parent.width/2 - button.width/2
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}
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onXChanged: {
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if (button.pressed) {
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globalDrawer.position = Math.min(1, Math.max(0, (x - button.parent.width/2 + button.width/2)/globalDrawer.contentItem.width));
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contextDrawer.position = Math.min(1, Math.max(0, (button.parent.width/2 - button.width/2 - x)/contextDrawer.contentItem.width));
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if (globalDrawer) {
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globalDrawer.position = Math.min(1, Math.max(0, (x - button.parent.width/2 + button.width/2)/globalDrawer.contentItem.width));
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}
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if (contextDrawer) {
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contextDrawer.position = Math.min(1, Math.max(0, (button.parent.width/2 - button.width/2 - x)/contextDrawer.contentItem.width));
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}
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}
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}
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