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mobile UI: add second environment variable for height
This is intended for testing on the desktop; this way a developer can reproduce the screen size (in grid units) that a user might experience. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 10 additions and 1 deletions
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@ -146,6 +146,7 @@ void run_ui()
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qDebug() << "qqwindow screen has ldpi/pdpi" << screen->logicalDotsPerInch() << screen->physicalDotsPerInch();
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#if !defined(Q_OS_ANDROID) && !defined(Q_OS_IOS)
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int width = 800;
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int height = 1200;
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if (qEnvironmentVariableIsSet("SUBSURFACE_MOBILE_WIDTH")) {
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bool ok;
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int width_override = qEnvironmentVariableIntValue("SUBSURFACE_MOBILE_WIDTH", &ok);
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@ -154,7 +155,15 @@ void run_ui()
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qDebug() << "overriding window width:" << width;
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}
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}
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qml_window->setHeight(1200);
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if (qEnvironmentVariableIsSet("SUBSURFACE_MOBILE_HEIGHT")) {
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bool ok;
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int height_override = qEnvironmentVariableIntValue("SUBSURFACE_MOBILE_HEIGHT", &ok);
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if (ok) {
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height = height_override;
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qDebug() << "overriding window height:" << height;
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}
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}
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qml_window->setHeight(height);
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qml_window->setWidth(width);
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#endif // not Q_OS_ANDROID and not Q_OS_IOS
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qml_window->show();
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