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core: replace IS_FP_SAME macro by inline function
No reason to keep this as a macro - a function is easier to read, type safe and easier to debug. Moreover, give it the more appropriate name "nearly_equal()". After all, it precisely does NOT check floating points for equality. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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9 changed files with 28 additions and 25 deletions
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@ -442,7 +442,7 @@ double DiveCartesianAxis::posAtValue(double value, double max, double min) const
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double screenFrom = position == Position::Bottom ? m.x1() : m.y1();
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double screenTo = position == Position::Bottom ? m.x2() : m.y2();
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if (IS_FP_SAME(min, max))
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if (nearly_equal(min, max))
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return (screenFrom + screenTo) / 2.0;
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if ((position == Position::Bottom) == inverted)
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std::swap(screenFrom, screenTo);
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