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statistics: make selection keyboard modifiers more general
Up to now, we passed a "shiftPressed" flag to the individual selection functions. To be more general replace by a struct with "shift" and "ctrl" flags. While doing this: 1) Move the struct into a new statsselection file for better encapsulation. 2) Change shift to control in the scatter series, since individual selection of items is usually done with control, not shift. Shift usually means "select range". Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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21b8cded56
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64b82b16a2
16 changed files with 47 additions and 22 deletions
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@ -96,12 +96,12 @@ std::vector<int> ScatterSeries::getItemsInRect(const QRectF &rect) const
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return res;
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}
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bool ScatterSeries::selectItemsUnderMouse(const QPointF &point, bool shiftPressed)
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bool ScatterSeries::selectItemsUnderMouse(const QPointF &point, SelectionModifier modifier)
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{
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std::vector<struct dive *> selected;
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std::vector<int> indices = getItemsUnderMouse(point);
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if (shiftPressed) {
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if (modifier.ctrl) {
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// When shift is pressed, add the items under the mouse to the selection
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// or, if all items under the mouse are selected, remove them.
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selected = getDiveSelection();
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@ -141,13 +141,13 @@ bool ScatterSeries::supportsLassoSelection() const
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return true;
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}
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void ScatterSeries::selectItemsInRect(const QRectF &rect, bool shiftPressed, const std::vector<dive *> &oldSelection)
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void ScatterSeries::selectItemsInRect(const QRectF &rect, SelectionModifier modifier, const std::vector<dive *> &oldSelection)
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{
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std::vector<struct dive *> selected;
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std::vector<int> indices = getItemsInRect(rect);
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selected.reserve(oldSelection.size() + indices.size());
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if (shiftPressed) {
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if (modifier.ctrl) {
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selected = oldSelection;
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// Ouch - this primitive merging of the selections grows with O(n^2). Fix this.
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for (int idx: indices) {
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