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QML UI: Enable cylinder edit
This adds the option to select a cylinder when adding or editing a dive. Due to limited screen size we restrict the editing to the first cylinder only. Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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6 changed files with 74 additions and 16 deletions
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@ -5,6 +5,7 @@
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#include "../qthelper.h"
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#include "../helpers.h"
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#include "../../qt-models/tankinfomodel.h"
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static QString EMPTY_DIVE_STRING = QStringLiteral("");
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enum returnPressureSelector {START_PRESSURE, END_PRESSURE};
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@ -252,15 +253,29 @@ QString DiveObjectHelper::suit() const
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return m_dive->suit ? m_dive->suit : EMPTY_DIVE_STRING;
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}
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QString DiveObjectHelper::cylinderList() const
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QStringList DiveObjectHelper::cylinderList() const
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{
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QString cylinders;
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for (int i = 0; i < MAX_CYLINDERS; i++) {
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QString cyl = getFormattedCylinder(m_dive, i);
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QStringList cylinders;
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struct dive *d;
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int i = 0;
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for_each_dive (i, d) {
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for (int j = 0; j < MAX_CYLINDERS; j++) {
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QString cyl = d->cylinder[j].type.description;
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if (cyl == EMPTY_DIVE_STRING)
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continue;
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cylinders << cyl;
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}
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}
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for (i = 0; i < sizeof(tank_info) && tank_info[i].name != NULL; i++) {
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QString cyl = tank_info[i].name;
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if (cyl == EMPTY_DIVE_STRING)
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continue;
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cylinders += cyl + "; ";
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cylinders << cyl;
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}
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cylinders.removeDuplicates();
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cylinders.sort();
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return cylinders;
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}
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