QML UI: Enable cylinder edit

This adds the option to select a cylinder when adding or editing a dive.
Due to limited screen size we restrict the editing to the first cylinder only.

Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Joakim Bygdell 2016-08-30 16:24:19 +02:00 committed by Dirk Hohndel
parent 7b3665827a
commit 674d8331f5
6 changed files with 74 additions and 16 deletions

View file

@ -124,11 +124,11 @@ public slots:
void loadDivesWithValidCredentials();
void loadDiveProgress(int percent);
void provideAuth(QNetworkReply *reply, QAuthenticator *auth);
void commitChanges(QString diveId, QString date, QString location,
QString gps, QString duration, QString depth,
QString airtemp, QString watertemp, QString suit,
QString buddy, QString diveMaster, QString weight, QString notes,
QString startpressure, QString endpressure, QString gasmix);
void commitChanges(QString diveId, QString date, QString location, QString gps,
QString duration, QString depth, QString airtemp,
QString watertemp, QString suit, QString buddy,
QString diveMaster, QString weight, QString notes, QString startpressure,
QString endpressure, QString gasmix, QString cylinder);
void changesNeedSaving();
void saveChangesLocal();
void saveChangesCloud(bool forceRemoteSync);