Added code to Select a dive, fixed minor annoyances.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Tomaz Canabrava 2013-05-02 20:32:57 -03:00 committed by Dirk Hohndel
parent 82b1b04920
commit 696c9ccacd
8 changed files with 45 additions and 39 deletions

View file

@ -23,6 +23,7 @@
#include "../divelist.h"
#include "../pref.h"
#include "modeldelegates.h"
#include "models.h"
MainWindow::MainWindow() : ui(new Ui::MainWindow()),
model(new DiveTripModel(this)),
@ -31,11 +32,22 @@ MainWindow::MainWindow() : ui(new Ui::MainWindow()),
ui->setupUi(this);
sortModel->setSourceModel(model);
ui->ListWidget->setModel(sortModel);
connect(ui->ListWidget, SIGNAL(activated(QModelIndex)), this, SLOT(diveSelected(QModelIndex)));
setWindowIcon(QIcon(":subsurface-icon"));
readSettings();
}
void MainWindow::diveSelected(const QModelIndex& index)
{
struct dive *dive = (struct dive*) index.model()->data(index, TreeItemDT::DIVE_ROLE).value<void*>();
if (dive)
selected_dive = get_index_for_dive(dive);
// Here should be the code to update the other widgets.
}
void MainWindow::on_actionNew_triggered()
{
qDebug("actionNew");