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Added completion for buddy, divemaster, location and suit.
Added completion for buddy, divemaster, location and suit. The completions uses some models that I created in the last commit - everytime that a divelog file is loaded, it creates a list of completion items. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
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2 changed files with 26 additions and 0 deletions
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@ -12,8 +12,10 @@
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#include "divelistview.h"
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#include "modeldelegates.h"
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#include "globe.h"
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#include "completionmodels.h"
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#include <QLabel>
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#include <QCompleter>
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#include <QDebug>
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#include <QSet>
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#include <QSettings>
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@ -94,6 +96,16 @@ MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
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ui->weights->setItemDelegateForColumn(WeightModel::TYPE, new WSInfoDelegate());
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connect(this, SIGNAL(currentChanged(int)), this, SLOT(tabChanged(int)));
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completers.buddy = new QCompleter(BuddyCompletionModel::instance(), ui->buddy);
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completers.divemaster = new QCompleter(DiveMasterCompletionModel::instance(), ui->divemaster);
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completers.location = new QCompleter(LocationCompletionModel::instance(), ui->location);
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completers.suit = new QCompleter(SuitCompletionModel::instance(), ui->suit);
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ui->buddy->setCompleter(completers.buddy);
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ui->divemaster->setCompleter(completers.divemaster);
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ui->location->setCompleter(completers.location);
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ui->suit->setCompleter(completers.suit);
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initialUiSetup();
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}
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@ -348,6 +360,10 @@ void MainTab::addWeight_clicked()
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void MainTab::reload()
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{
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SuitCompletionModel::instance()->updateModel();
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BuddyCompletionModel::instance()->updateModel();
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LocationCompletionModel::instance()->updateModel();
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DiveMasterCompletionModel::instance()->updateModel();
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}
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void MainTab::on_editAccept_clicked(bool edit)
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@ -12,6 +12,8 @@
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#include "models.h"
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class QCompleter;
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namespace Ui
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{
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class MainTab;
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@ -27,6 +29,13 @@ struct NotesBackup{
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QString divemaster;
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};
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struct Completers{
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QCompleter *location;
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QCompleter *divemaster;
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QCompleter *buddy;
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QCompleter *suit;
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};
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class MainTab : public QTabWidget
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{
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Q_OBJECT
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@ -72,6 +81,7 @@ private:
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QPushButton *addCylinder;
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QPushButton *addWeight;
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enum { NONE, DIVE, TRIP } editMode;
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Completers completers;
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void enableEdition();
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};
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