core: move number_of_divecomputers to struct dive

Feels natural in a C++ code base.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2024-06-30 17:16:14 +02:00 committed by bstoeger
parent e90251b0cf
commit 6e29c00f35
8 changed files with 12 additions and 12 deletions

View file

@ -533,13 +533,13 @@ void ProfileWidget2::contextMenuEvent(QContextMenuEvent *event)
QGraphicsItem *sceneItem = itemAt(mapFromGlobal(event->globalPos()));
if (isDiveTextItem(sceneItem, profileScene->diveComputerText)) {
const struct divecomputer *currentdc = get_dive_dc(d, dc);
if (!currentdc->deviceid && dc == 0 && number_of_computers(d) == 1)
if (!currentdc->deviceid && dc == 0 && d->number_of_computers() == 1)
// nothing to do, can't rename, delete or reorder
return;
// create menu to show when right clicking on dive computer name
if (dc > 0)
m.addAction(tr("Make first dive computer"), this, &ProfileWidget2::makeFirstDC);
if (number_of_computers(d) > 1) {
if (d->number_of_computers() > 1) {
m.addAction(tr("Delete this dive computer"), this, &ProfileWidget2::deleteCurrentDC);
m.addAction(tr("Split this dive computer into own dive"), this, &ProfileWidget2::splitCurrentDC);
}