Undo: implement undo of dive site editing

This one is a bit more tricky. There are two modes: set dive site
and set newly created dive site. This is realized using an OO model
with derived classed. Quite convoluted - but it seems to work.

Moreover, editing a dive site is not simply setting a value,
but the list of dives in a dive site has to be kept up to date.

Finally, we have to inform the dive site list of the changed
number of dives. Therefore add a new signal diveSiteDivesChanged.
To send only one signal per dive site, hook into the undo() and
redo() functions and call the functions of the base class there.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2019-03-20 21:46:58 +01:00 committed by Dirk Hohndel
parent 4cb1ceefff
commit 6f574c53a3
10 changed files with 160 additions and 106 deletions

View file

@ -165,4 +165,14 @@ void editWaterTemp(const QVector<dive *> dives, int newValue, int oldValue)
execute(new EditWaterTemp(dives, newValue, oldValue));
}
void editDiveSite(const QVector<dive *> dives, struct dive_site *newValue, struct dive_site *oldValue)
{
execute(new EditDiveSite(dives, newValue, oldValue));
}
void editDiveSiteNew(const QVector<dive *> dives, const QString &newName, struct dive_site *oldValue)
{
execute(new EditDiveSiteNew(dives, newName, oldValue));
}
} // namespace Command