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Undo: implement undo of dive site editing
This one is a bit more tricky. There are two modes: set dive site and set newly created dive site. This is realized using an OO model with derived classed. Quite convoluted - but it seems to work. Moreover, editing a dive site is not simply setting a value, but the list of dives in a dive site has to be kept up to date. Finally, we have to inform the dive site list of the changed number of dives. Therefore add a new signal diveSiteDivesChanged. To send only one signal per dive site, hook into the undo() and redo() functions and call the functions of the base class there. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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10 changed files with 160 additions and 106 deletions
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@ -165,4 +165,14 @@ void editWaterTemp(const QVector<dive *> dives, int newValue, int oldValue)
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execute(new EditWaterTemp(dives, newValue, oldValue));
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}
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void editDiveSite(const QVector<dive *> dives, struct dive_site *newValue, struct dive_site *oldValue)
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{
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execute(new EditDiveSite(dives, newValue, oldValue));
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}
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void editDiveSiteNew(const QVector<dive *> dives, const QString &newName, struct dive_site *oldValue)
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{
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execute(new EditDiveSiteNew(dives, newName, oldValue));
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}
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} // namespace Command
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