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Undo: make weight editing undoable
Implement the EditWeight undo command. Since there is common code (storage of the old weight), this creates a common base class for RemoveWeight and EditWeight. The model calls directly into the undo command, which is somewhat unfortunate as it feels like a layering violation. It's the easy thing to do for now. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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10 changed files with 132 additions and 59 deletions
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@ -339,16 +339,32 @@ private:
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bool workToBeDone() override;
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};
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class RemoveWeight : public EditDivesBase {
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public:
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RemoveWeight(int index, bool currentDiveOnly);
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~RemoveWeight();
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private:
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class EditWeightBase : public EditDivesBase {
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protected:
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EditWeightBase(int index, bool currentDiveOnly);
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~EditWeightBase();
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weightsystem_t ws;
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std::vector<int> indexes; // An index for each dive in the dives vector.
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bool workToBeDone() override;
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};
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class RemoveWeight : public EditWeightBase {
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public:
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RemoveWeight(int index, bool currentDiveOnly);
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private:
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void undo() override;
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void redo() override;
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};
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class EditWeight : public EditWeightBase {
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public:
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EditWeight(int index, weightsystem_t ws, bool currentDiveOnly); // Clones ws
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~EditWeight();
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private:
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weightsystem_t new_ws;
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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} // namespace Command
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