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Massive automated whitespace cleanup
I know everyone will hate it. Go ahead. Complain. Call me names. At least now things are consistent and reproducible. If you want changes, have your complaint come with a patch to scripts/whitespace.pl so that we can automate it. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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114 changed files with 4370 additions and 3717 deletions
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@ -2,37 +2,37 @@
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#include <QPropertyAnimation>
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#include <QPointF>
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namespace Animations {
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void hide(QObject* obj)
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namespace Animations
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{
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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animation->setStartValue(1);
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animation->setEndValue(0);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void animDelete(QObject* obj)
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{
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater()));
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animation->setStartValue(1);
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animation->setEndValue(0);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void hide(QObject *obj)
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{
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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animation->setStartValue(1);
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animation->setEndValue(0);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void moveTo(QObject* obj, qreal x, qreal y, int msecs)
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{
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
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animation->setDuration(msecs);
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animation->setStartValue(obj->property("pos").toPointF());
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animation->setEndValue(QPointF(x, y));
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void animDelete(QObject *obj)
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{
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater()));
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animation->setStartValue(1);
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animation->setEndValue(0);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void moveTo(QObject* obj, const QPointF& pos, int msecs)
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{
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moveTo(obj, pos.x(), pos.y(), msecs);
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}
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void moveTo(QObject *obj, qreal x, qreal y, int msecs)
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{
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
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animation->setDuration(msecs);
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animation->setStartValue(obj->property("pos").toPointF());
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animation->setEndValue(QPointF(x, y));
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void moveTo(QObject *obj, const QPointF &pos, int msecs)
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{
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moveTo(obj, pos.x(), pos.y(), msecs);
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}
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}
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