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profile: simplify checking for DiveTextItem
When creating the context menu on the profile, the code has to check whether the context menu is activated on the dive computer name to show a special menu (delete / split dive computer). This was done by setting a special property on the item and then checking for that property on the item that the menu is invoked on or its parents. The reason the code didn't simply check the pointer was probably that DiveTextItem uses multiple inheritance: It derives from QObject and QGraphicsItem. It has to derive from QObject first, because (the ridiculously broken) MOC needs it that way. The object added to the scene is a QGraphicsItem. Thus, we get a pointer _into_ the DiveTextItem object. However, that's all completely unnecessary. We can simply compare the pointers, as the compiler will understand that QGraphicsItem is only the second base class of DiveTextItem. Magic! Let's remove the cruft and simply compare the pointers. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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1 changed files with 1 additions and 9 deletions
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@ -217,9 +217,6 @@ void ProfileWidget2::addActionShortcut(const Qt::Key shortcut, void (ProfileWidg
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}
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#endif // SUBSURFACE_MOBILE
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#define SUBSURFACE_OBJ_DATA 1
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#define SUBSURFACE_OBJ_DC_TEXT 0x42
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void ProfileWidget2::addItemsToScene()
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{
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scene()->addItem(background);
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@ -228,11 +225,6 @@ void ProfileWidget2::addItemsToScene()
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scene()->addItem(temperatureAxis);
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scene()->addItem(timeAxis);
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scene()->addItem(cylinderPressureAxis);
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// I cannot seem to figure out if an object that I find with itemAt() on the scene
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// is the object I am looking for - my guess is there's a simple way in Qt to do that
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// but nothing I tried worked.
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// so instead this adds a special magic key/value pair to the object to mark it
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diveComputerText->setData(SUBSURFACE_OBJ_DATA, SUBSURFACE_OBJ_DC_TEXT);
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scene()->addItem(diveComputerText);
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scene()->addItem(tankItem);
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scene()->addItem(decoModelParameters);
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@ -1365,7 +1357,7 @@ void ProfileWidget2::contextMenuEvent(QContextMenuEvent *event)
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if (sceneItem) {
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QGraphicsItem *parentItem = sceneItem;
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while (parentItem) {
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if (parentItem->data(SUBSURFACE_OBJ_DATA) == SUBSURFACE_OBJ_DC_TEXT) {
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if (parentItem == diveComputerText) {
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isDCName = true;
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break;
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}
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