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Cylinders: access cylinders with get_cylinder()
Instead of accessing the cylinder table directly, use the get_cylinder() function. This gives less unwieldy expressions. But more importantly, the function does bound checking. This is crucial for now as the code hasn't be properly audited since the change to arbitrarily sized cylinder tables. Accesses of invalid cylinder indexes may lead to silent data-corruption that is sometimes not even noticed by valgrind. Returning NULL instead of an invalid pointer will make debugging much easier. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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30 changed files with 149 additions and 148 deletions
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@ -656,7 +656,7 @@ bool cylinders_equal(const dive *d1, const dive *d2)
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if (d1->cylinders.nr != d2->cylinders.nr)
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return false;
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for (int i = 0; i < d1->cylinders.nr; ++i) {
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if (!same_cylinder(d1->cylinders.cylinders[i], d2->cylinders.cylinders[i]))
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if (!same_cylinder(*get_cylinder(d1, i), *get_cylinder(d2, i)))
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return false;
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}
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return true;
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