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Add quick script to automate Mac dmg creation
This basically automates what is documented in the README Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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2 changed files with 35 additions and 2 deletions
29
packaging/macosx/make-package.sh
Executable file
29
packaging/macosx/make-package.sh
Executable file
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#!/bin/bash
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#
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# this simply automates the steps to create a DMG we can ship
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# for this to work you need to have a custom build of MacPorts / gtk / etc
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# with prefix=/Applications/Subsurface.app/Contents/Resources
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# yes, that's a major hack, but otherwise gettext cannot seem to find
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# the gtk related .mo files and localization is only partial
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#
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# run this from the packaging/macosx directory
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VERSION=`grep -1 CFBundleVersionString Info.plist | tail -1 | cut -d\> -f 2 | cut -d\< -f 1`
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BUNDLER="../../../.local/bin/gtk-mac-bundler"
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${BUNDLER} subsurface.bundle
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cd staging/Subsurface.app/Contents
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for i in Resources/lib/gdk-pixbuf-2.0/2.10.0/loaders/* ; do
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~/gtk-mac-bundler/bundler/run-install-name-tool-change.sh $i /Applications/Subsurface.app/Contents/Resources Resources change ;
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done
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for i in Resources/lib/*.dylib;
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do
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install_name_tool -id "@executable_path/../$i" $i
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done
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cd ../../..
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if [ -f Subsurface-${VERSION}.dmg ]; then
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mv Subsurface-${VERSION}.dmg Subsurface-${VERSION}.dmg.bak
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fi
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hdiutil create -volname Subsurface -srcfolder staging Subsurface-${VERSION}.dmg
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