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profile: set visibility of text and lines in constructor
The visibility of axis text / lines is never changed, so set in axis constructor. Moreover, instead of rendering the lines/text and then setting them invisible, do not render them if invisible. The whole thing appears superfluous, since the proper way to not show lines/text is to just not call updateTicks on the axis. But in the future we might want to have axes with text but no lines, so keep for now. Since this means breaking out the text / line rendering into their own function, we might rename some variables to make them (at least somewhat) more clear. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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3 changed files with 83 additions and 95 deletions
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@ -33,8 +33,9 @@ public:
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Left, Right, Bottom
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};
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DiveCartesianAxis(Position position, int integralDigits, int fractionalDigits, color_index_t gridColor, double dpr,
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double labelScale, bool printMode, bool isGrayscale, ProfileScene &scene);
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DiveCartesianAxis(Position position, int integralDigits, int fractionalDigits, color_index_t gridColor,
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bool textVisible, bool linesVisible,
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double dpr, double labelScale, bool printMode, bool isGrayscale, ProfileScene &scene);
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~DiveCartesianAxis();
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void setBounds(double min, double max);
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void setTransform(double a, double b = 0.0);
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@ -51,7 +52,7 @@ public:
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double width() const; // only for vertical axes
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double height() const; // only for horizontal axes
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protected:
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private:
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Position position;
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int fractionalDigits;
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QRectF rect; // Rectangle to fill with grid lines
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@ -81,6 +82,9 @@ protected:
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double to(double x) const;
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double from(double y) const;
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} transform;
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void updateLabels(int numTicks, double firstPosScreen, double firstValue, double stepScreen, double stepValue, int animSpeed);
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void updateLines(int numTicks, double firstPosScreen, double stepScreen, int animSpeed);
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};
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class DepthAxis : public DiveCartesianAxis {
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