Move subsurface-core to core and qt-mobile to mobile-widgets

Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.

And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.

This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2016-04-04 22:02:03 -07:00
parent 2d760a7bff
commit 7be962bfc2
254 changed files with 572 additions and 582 deletions

View file

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#ifndef ISOCIALNETWORKINTEGRATION_H
#define ISOCIALNETWORKINTEGRATION_H
#include <QtPlugin>
/* This Interface represents a Plugin for Social Network integration,
* with it you may be able to create plugins for facebook, instagram,
* twitpic, google plus and any other thing you may imagine.
*
* We bundle facebook integration as an example.
*/
class ISocialNetworkIntegration : public QObject {
Q_OBJECT
public:
ISocialNetworkIntegration(QObject* parent = 0);
/*!
* @name socialNetworkName
* @brief The name of this social network
* @return The name of this social network
*
* The name of this social network will be used to populate the Menu to toggle states
* between connected/disconnected, and also submit stuff to it.
*/
virtual QString socialNetworkName() const = 0;
/*!
* @name socialNetworkIcon
* @brief The icon of this social network
* @return The icon of this social network
*
* The icon of this social network will be used to populate the menu, and can also be
* used on a toolbar if requested.
*/
virtual QString socialNetworkIcon() const = 0;
/*!
* @name isConnected
* @brief returns true if connected to this social network, false otherwise
* @return true if connected to this social network, false otherwise
*/
virtual bool isConnected() = 0;
/*!
* @name requestLogin
* @brief try to login on this social network.
*
* Try to login on this social network. All widget implementation that
* manages login should be done inside this function.
*/
virtual void requestLogin() = 0;
/*!
* @name requestLogoff
* @brief tries to logoff from this social network
*
* Try to logoff from this social network.
*/
virtual void requestLogoff() = 0;
/*!
* @name uploadCurrentDive
* @brief send the current dive info to the Social Network
*
* Should format all the options and pixmaps from the current dive
* to update to the social network. All widget stuff related to sendint
* dive information should be executed inside this function.
*/
virtual void requestUpload() = 0;
};
#endif