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Add a new 'show' Animation, and use it on the close button.
The error with 'ungrabMouse' warning that we got was because we were removing an item that had the mouse grab instead of waiting a few milisseconds so it won't be the mouse grabber anymore. So I'v used the Animations::hide() to get rid of it, and since it worked well, I'v also added a Animations::show() method to display it in a good fade-in way. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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3b9bceacb6
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3 changed files with 16 additions and 1 deletions
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@ -18,6 +18,18 @@ namespace Animations {
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}
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}
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void show(QObject *obj)
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{
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if (prefs.animation_speed != 0) {
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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animation->setStartValue(0);
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animation->setEndValue(1);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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} else {
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obj->setProperty("opacity", 1);
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}
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}
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void animDelete(QObject *obj)
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{
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if (prefs.animation_speed != 0) {
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@ -8,6 +8,7 @@ class QObject;
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namespace Animations {
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void hide(QObject *obj);
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void show(QObject *obj);
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void moveTo(QObject *obj, qreal x, qreal y);
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void moveTo(QObject *obj, const QPointF &pos);
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void animDelete(QObject *obj);
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@ -94,7 +94,9 @@ void DivePictureItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
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scene()->addItem(button);
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}
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button->setPos(mapToScene(0,0));
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button->setOpacity(0);
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button->show();
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Animations::show(button);
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button->disconnect();
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connect(button, SIGNAL(clicked()), this, SLOT(removePicture()));
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}
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@ -119,7 +121,7 @@ void DivePictureItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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void DivePictureItem::removePicture()
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{
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button->hide();
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Animations::hide(button);
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hide();
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DivePictureModel::instance()->removePicture(fileUrl);
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}
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