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Don't build Kirigami as a library
Just link it directly into Subsurface-mobile. That's what we already do with the qmake file for iOS, now the cmake based builds do the same. This should remove a lot of issues. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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3 changed files with 4 additions and 18 deletions
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@ -228,26 +228,26 @@ if(${SUBSURFACE_TARGET_EXECUTABLE} MATCHES "MobileExecutable")
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set(MOBILE_SRC
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set(MOBILE_SRC
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mobile-widgets/qmlmanager.cpp
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mobile-widgets/qmlmanager.cpp
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mobile-widgets/qmlprofile.cpp
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mobile-widgets/qmlprofile.cpp
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mobile-widgets/qml/kirigami/src/kirigamiplugin.cpp
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mobile-widgets/qml/kirigami/src/enums.cpp
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subsurface-mobile-main.cpp
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subsurface-mobile-main.cpp
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subsurface-mobile-helper.cpp
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subsurface-mobile-helper.cpp
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)
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)
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add_definitions(-DKIRIGAMI_BUILD_TYPE_STATIC)
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qt5_add_resources(MOBILE_RESOURCES mobile-widgets/qml/mobile-resources.qrc)
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qt5_add_resources(MOBILE_RESOURCES mobile-widgets/qml/mobile-resources.qrc)
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qt5_add_resources(MOBILE_RESOURCES mobile-widgets/qml/kirigami/kirigami.qrc)
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# When building the mobile application in Android, link it and Qt will do the rest, when doing the mobile application on Desktop, create an executable.
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# When building the mobile application in Android, link it and Qt will do the rest, when doing the mobile application on Desktop, create an executable.
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if(ANDROID)
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if(ANDROID)
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add_library(${SUBSURFACE_TARGET} SHARED ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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add_library(${SUBSURFACE_TARGET} SHARED ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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else()
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else()
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add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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endif()
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endif()
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ADD_LIBRARY(kirigami_static_library STATIC IMPORTED)
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SET_TARGET_PROPERTIES(kirigami_static_library PROPERTIES
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IMPORTED_LOCATION ${CMAKE_SOURCE_DIR}/../kirigami-build/src/libkirigamiplugin.a)
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target_link_libraries(
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target_link_libraries(
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${SUBSURFACE_TARGET}
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${SUBSURFACE_TARGET}
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subsurface_profile
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subsurface_profile
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subsurface_models
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subsurface_models
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subsurface_corelib
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subsurface_corelib
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${SUBSURFACE_LINK_LIBRARIES}
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${SUBSURFACE_LINK_LIBRARIES}
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kirigami_static_library
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)
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)
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elseif(${SUBSURFACE_TARGET_EXECUTABLE} MATCHES "DesktopExecutable")
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elseif(${SUBSURFACE_TARGET_EXECUTABLE} MATCHES "DesktopExecutable")
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set(SUBSURFACE_APP
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set(SUBSURFACE_APP
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@ -316,12 +316,6 @@ if [ "$SUBSURFACE_MOBILE" = "ON" ] ; then
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pushd $SUBSURFACE_SOURCE
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pushd $SUBSURFACE_SOURCE
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bash ./scripts/mobilecomponents.sh
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bash ./scripts/mobilecomponents.sh
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popd
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popd
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rm -rf kirigami-build
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mkdir -p kirigami-build
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pushd kirigami-build
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cmake $SUBSURFACE_SOURCE/mobile-widgets/qml/kirigami/ -DSTATIC_LIBRARY=ON -DCMAKE_PREFIX_PATH:UNINITIALIZED=${QT5_ANDROID}/android_${QT_ARCH}/lib/cmake
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make -j4
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popd
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fi
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fi
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if [ ! -z "$SUBSURFACE_MOBILE" ] ; then
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if [ ! -z "$SUBSURFACE_MOBILE" ] ; then
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@ -237,14 +237,6 @@ for (( i=0 ; i < ${#BUILDS[@]} ; i++ )) ; do
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if [ "$SUBSURFACE_EXECUTABLE" = "MobileExecutable" ] ; then
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if [ "$SUBSURFACE_EXECUTABLE" = "MobileExecutable" ] ; then
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cd $SRC/subsurface
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cd $SRC/subsurface
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bash ./scripts/mobilecomponents.sh
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bash ./scripts/mobilecomponents.sh
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cd mobile-widgets/qml/kirigami
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# hack to work around issue in current kirigami
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sed -i.bak -e '/styles\/Desktop\/ContextDrawer.qml/d' kirigami.qrc
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sed -i.bak -e '/ecm_create_qm_loader/d' src/CMakeLists.txt
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mkdir -p $SRC/kirigami-build
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cd $SRC/kirigami-build
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cmake $SRC/subsurface/mobile-widgets/qml/kirigami/ -DSTATIC_LIBRARY=ON
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make -j4
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fi
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fi
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mkdir -p $SRC/subsurface/$BUILDDIR
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mkdir -p $SRC/subsurface/$BUILDDIR
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