Desktop: Remove 'renderSVGIcon' methods.

Remove `renderSVGIcon()` and `renderSVGIconWidth()`, as QPixmaps can be
loaded directly from SVG, and support scaling.

Signed-off-by: Michael Keller <github@ike.ch>
This commit is contained in:
Michael Keller 2023-05-29 00:21:52 +12:00 committed by Dirk Hohndel
parent 2ef6cd89cc
commit 7ee5b10810
6 changed files with 15 additions and 37 deletions

View file

@ -10,6 +10,7 @@
#include <unistd.h>
#include <QString>
#include <QImageReader>
#include <QSvgRenderer>
#include <QDataStream>
#include <QPainter>
@ -153,12 +154,18 @@ Thumbnailer::Thumbnail Thumbnailer::getHashedImage(const QString &filename, bool
return thumbnail;
}
Thumbnailer::Thumbnailer() : failImage(renderSVGIcon(":filter-close", maxThumbnailSize(), false)), // TODO: Don't misuse filter close icon
dummyImage(renderSVGIcon(":camera-icon", maxThumbnailSize(), false)),
videoImage(renderSVGIcon(":video-icon", maxThumbnailSize(), false)),
videoOverlayImage(renderSVGIconWidth(":video-overlay", maxThumbnailSize())),
unknownImage(renderSVGIcon(":unknown-icon", maxThumbnailSize(), false))
Thumbnailer::Thumbnailer() : failImage(QPixmap(":filter-close").scaled(maxThumbnailSize(), maxThumbnailSize(), Qt::KeepAspectRatio).toImage()), // TODO: Don't misuse filter close icon
dummyImage(QPixmap(":camera-icon").scaled(maxThumbnailSize(), maxThumbnailSize(), Qt::KeepAspectRatio).toImage()),
videoImage(QPixmap(":video-icon").scaled(maxThumbnailSize(), maxThumbnailSize(), Qt::KeepAspectRatio).toImage()),
unknownImage(QPixmap(":unknown-icon").scaled(maxThumbnailSize(), maxThumbnailSize(), Qt::KeepAspectRatio).toImage())
{
// We have to do this little song and dance because QSvgRenderer produces artifacts when used with Qt::KeepAspectRatio
QSvgRenderer videoOverlayRenderer{QString(":video-overlay")};
QSize svgSize = videoOverlayRenderer.defaultSize();
videoOverlayImage = QImage(maxThumbnailSize(), maxThumbnailSize() * svgSize.height() / svgSize.width(), QImage::Format_ARGB32);
videoOverlayImage.fill(Qt::transparent);
QPainter painter(&videoOverlayImage);
videoOverlayRenderer.render(&painter);
// Currently, we only process one image at a time. Stefan Fuchs reported problems when
// calculating multiple thumbnails at once and this hopefully helps.
pool.setMaxThreadCount(1);