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profile: merge plotDive() into draw() call
Rendering resets the size, which now recalculates the axes. Therefore, plotDive() must be called. The callers were doing the opposite: call plotDive() first, then draw(). To make it easier for the callers, present a single interface that handles these subtleties. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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7 changed files with 22 additions and 39 deletions
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@ -610,8 +610,7 @@ void PlannerWidgets::printDecoPlan()
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painter.setRenderHint(QPainter::SmoothPixmapTransform);
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auto profile = std::make_unique<ProfileScene>(1.0, true, false);
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profile->plotDive(&displayed_dive, 0, DivePlannerPointsModel::instance(), true, true);
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profile->draw(&painter, QRect(0, 0, pixmap.width(), pixmap.height()));
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profile->draw(&painter, QRect(0, 0, pixmap.width(), pixmap.height()), &displayed_dive, 0, DivePlannerPointsModel::instance(), true);
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QByteArray byteArray;
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QBuffer buffer(&byteArray);
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