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profile: merge plotDive() into draw() call
Rendering resets the size, which now recalculates the axes. Therefore, plotDive() must be called. The callers were doing the opposite: call plotDive() first, then draw(). To make it easier for the callers, present a single interface that handles these subtleties. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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7 changed files with 22 additions and 39 deletions
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@ -38,8 +38,7 @@ void Printer::putProfileImage(const QRect &profilePlaceholder, const QRect &view
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// use the placeHolder and the viewPort position to calculate the relative position of the dive profile.
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QRect pos(x, y, profilePlaceholder.width(), profilePlaceholder.height());
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profile->plotDive(dive, 0, nullptr, true);
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profile->draw(painter, pos);
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profile->draw(painter, pos, dive, 0, nullptr, false);
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}
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void Printer::flowRender()
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