profile: merge plotDive() into draw() call

Rendering resets the size, which now recalculates the axes.
Therefore, plotDive() must be called. The callers were doing
the opposite: call plotDive() first, then draw().

To make it easier for the callers, present a single interface
that handles these subtleties.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2021-08-30 22:59:45 +02:00 committed by Dirk Hohndel
parent d0beae59f9
commit 8046a05e95
7 changed files with 22 additions and 39 deletions

View file

@ -48,8 +48,9 @@ public:
void plotDive(const struct dive *d, int dc, DivePlannerPointsModel *plannerModel = nullptr, bool inPlanner = false,
bool instant = false, bool calcMax = true);
void draw(QPainter *painter, const QRect &pos);
QImage toImage(QSize size);
void draw(QPainter *painter, const QRect &pos,
const struct dive *d, int dc,
DivePlannerPointsModel *plannerModel = nullptr, bool inPlanner = false);
const struct dive *d;
int dc;