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profile: merge plotDive() into draw() call
Rendering resets the size, which now recalculates the axes. Therefore, plotDive() must be called. The callers were doing the opposite: call plotDive() first, then draw(). To make it easier for the callers, present a single interface that handles these subtleties. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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7 changed files with 22 additions and 39 deletions
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@ -40,7 +40,6 @@ private:
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int m_margin;
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qreal m_xOffset, m_yOffset;
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std::unique_ptr<ProfileScene> m_profileWidget;
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void updateProfile();
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void createProfileView();
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private slots:
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